To me most of the paladin and ranger powers are fluff. Like by the time you can cast spells the usefulness of their spell levels aren’t that great (this is why they gave spells earlier and increased them to 5th level in 5e). So you tack on roleplaying restrictions just to have an inferior fighter that advances slower. At least 1e rangers had weapon spec (in ua when it existed) and 1e paladins had true pro evil (the osric gives them spec).
The thing is fighters are already much better in combat if they are attacking 5/2. They will probably get any strength items first. So even if everyone auto hit the fighter is still going to be doing much more damage. Combat is a big part of the game. This mainly applies to the single classed thief since other non warriors have spells.
I view the “don’t play a single classed thief” as a class balance problem. Fighter thac0 and sneak attack helps fix that. For sneak attack I’d do 1d6 at 1, 2d6 at 5, 3d6 at 9, 4d6 at 13, plus 1d6 per 2 levels after 13. That way when multiclass thieves start falling behind because xp to level no longer doubles the single class thief starts getting a deadlier sneak attack.
The thing is fighters are already much better in combat if they are attacking 5/2. They will probably get any strength items first. So even if everyone auto hit the fighter is still going to be doing much more damage. Combat is a big part of the game. This mainly applies to the single classed thief since other non warriors have spells.
I view the “don’t play a single classed thief” as a class balance problem. Fighter thac0 and sneak attack helps fix that. For sneak attack I’d do 1d6 at 1, 2d6 at 5, 3d6 at 9, 4d6 at 13, plus 1d6 per 2 levels after 13. That way when multiclass thieves start falling behind because xp to level no longer doubles the single class thief starts getting a deadlier sneak attack.
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