Paul Farquhar
Legend
The reason it was a dumb idea has little to do with not understanding "gaming space" and a lot to do with not understanding IP law, and why the OGL was introduced in the first place (hint: it wasn't out of charity).
But D&D's popularity is a difficult circle to square for anyone trying to run a business. You have a brand which is immensely popular, but it's very difficult to turn into the significant profit that the shareholders expect. It was a lot easier when the toy division was propping up WotC, not the other way round.
But D&D's popularity is a difficult circle to square for anyone trying to run a business. You have a brand which is immensely popular, but it's very difficult to turn into the significant profit that the shareholders expect. It was a lot easier when the toy division was propping up WotC, not the other way round.