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D&D 5E The Fighter/Martial Problem (In Depth Ponderings)


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ECMO3

Hero
Speaks for itself, and thats all I'll say on your post.



Then you don't DM much.

I DM regularly.

Bad game design is easy to like when you can abuse it for a dopamine hit.

But the whole point of the game is the "dopamine hit".

Yes, people get stuck in white rooms and don't acknowledge Casters can't do everything everywhere all at once.
That doesn't make the spells fine.

It does though. Because the basic argument is that casters can do everything everywhere.

Mechanics that only exist to turn off other mechanics is bad game design, full stop. Nothing else matters and there is no arguing with it.

In case you missed it casting a spell or taking the dodge action "turns off" using the attack action?

Mechanics in the game are mostly exclusive and turn off other mechanics, this is fundamental to the game design.
 


Minigiant

Legend
Supporter
Until 2023, the fighter and ranger

  • 2 of the most popular classes
  • 2 of the least satisfying classes
Lots of people played fighter and ranger and half of them hated it.

Source: WOTC
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ECMO3

Hero
Let's test this by removing them entirely for a couple of decades.

Tell me how to objectively and conclusively test this. Rebalancing alone won't prove anything unless you have a conclusive way to collect and analyze the data from the "test"

If we did this and anecdotal evidence indicated it was unpopular, that evidence would be dismissed and people would say it "proves nothing".

Let's not forget we did actually rebalance casters in 4E and most [inconclusive] evidence indicates that did not work well. So we already did try it, but don't have any good data from trying it. Trying it again without better MOPs that would be widely accepted is useless.
 

FrogReaver

As long as i get to be the frog
Until 2023, the fighter and ranger

  • 2 of the most popular classes
  • 2 of the least satisfying classes
Lots of people played fighter and ranger and half of them hated it.

Source: WOTC
View attachment 313307
Sure, we know that Fighters are popular, but we also know that the satisfaction level of Fighters is low. Doesn't that inform the idea that there's something wrong with the class if so many surveyed people are dissatisfied with it?
IMO. the conceptual space for fighters is what is popular and not the specific implementation.
 


ECMO3

Hero
Until 2023, the fighter and ranger

  • 2 of the most popular classes
  • 2 of the least satisfying classes
Lots of people played fighter and ranger and half of them hated it.

That is not what that slide shows. It shows the Champion subclass specifically, not the fighter class as a whole. It also shows that more than half (54%) were satisfied with the Champion, which is objectively one of the two weakest fighter subclasses.

It does show the Ranger clas was very unpopular, but that was before the update in Tashas.

Further for the sake of this discussion it is important to note that Ranger is a caster and that with the Tasha's updates it is probably the most powerful class that gets martial weapons proficiency as a class. If you are considering all 3 pillars I think it is pretty clearly the most powerful martial. If you consider combat only the Paladin may be in the same range.
 

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