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D&D (2024) What type of ranger would your prefer for 2024?

What type of ranger?

  • Spell-less Ranger

    Votes: 59 48.4%
  • Spellcasting Ranger

    Votes: 63 51.6%

Charlaquin

Goblin Queen (She/Her/Hers)
I'm not surprised but I don't think it is very representative of the actual 5e player base. This forum includes a lot of people who don't really like or play 5e (or even D&D); as this thread shows, plenty have fundamental issues with 5e's basic design. This whole thread is essentially tilting at windmills as far as OneD&D goes, since there is no possibility of the ranger becoming a non-caster, or even changing from being a half-caster.
Oh, no, for sure the ENWorld community is vastly different than the broader D&D community. Even so, I didn’t get the impression that there were more non-casting ranger fans here than casting ranger fans.
 

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Charlaquin

Goblin Queen (She/Her/Hers)
It should be.

Like I keep saying many people mostly just want a low level wilderness experience and you don't need spells for. Most fantasy rangers are low level.

The spell-less ranger in the description many people described in this thread completely breaks down the second you ask for a 20 level experience as a class different from the fighter or barbarian. Or even 10 levels.
Yeah, you keep banging this drum, but it’s not going to change the fact that I fundamentally disagree.
 

Minigiant

Legend
Supporter
Only if you're assuming the same wilderness has to support 20 levels of content.

And thats without getting into the trap of fixating on the Ranger being only about the wilderness and how you'd be kneecapping your own efforts by constraining yourself that way.
Did I say the same wilderness.

When I DM, there are forests in Hells, mountains in the Feywild, plain in the Heavens, and jungles in the Shadowdark.

D&D Core isn't written this way, described this way, not guides DMs to think this way. So DMs unlike me will not give their players this experiences.

Plus 5e gutted Streetwise and Dungeoneering skill for some dumb reason.
 


Minigiant

Legend
Supporter
Yeah, you keep banging this drum, but it’s not going to change the fact that I fundamentally disagree.
(Points to DMG)
Mid and high level wilderness content is not in this book.
(Points to MM)
Mid and high level wilderness content is not in this book.
(Points to XGTE)
Mid and high level wilderness content is not in this book.
(Points to TCOE)
Wait..wait.. their is a wee bit here...

Spells as Natural Hazards.​

oh.
Magic spells as nature.

It is clear that the 5e designers had no interest in wilderness encounters past low levels. They did not build formulas nor provide guidance to make your own higher level wilderness experiences. So the reasonable expectation from the books are low level nonmagical encounters then straight up magic.

Sure we can write our own. But 99% of DMs who learn to run D&D wilderness encounter from WOTC or a WOTC-mnded 3PP and aren't nature aficionados isn't going to have the meat to run mid and high level wilderness content that isn't spell based. Who a spell-less ranger written for 5e would need a full wilderness chapter or they would just be the disappointing equivalent of a fighter/rogue with a feat. Hence why the spell-less ranger rules never became official.

That's all I'm saying. I mean folks
1689284770144.png


where's the lie?
 

I'm not taking away your ability to choose hard, medium or easy. I'm challenging the desire to take away an easy table to common situations. Or rather keep it away from them, having already been largely sacrificed to the unholy altar of Rulings Not Rules.

If we're going to use skills more, we need to make them faster and easier to use.

The problem with doing that is the first thing that will happen is every player will descend on those tables and take them as gospel for exactly the actions that are possible within the game to take with precise DCs they can optimize for.

It won't provide guidance to the DM. It will give players a program to execute. Pages of rules to browbeat DMs with.

Then in 2 years time, players will be clamoring for WotC to release new tables with "fixed" DCs and more corner cases and for abilities they can imagine that aren't in the script.
 

Charlaquin

Goblin Queen (She/Her/Hers)
(Points to DMG)
Mid and high level wilderness content is not in this book.
(Points to MM)
Mid and high level wilderness content is not in this book.
(Points to XGTE)
Mid and high level wilderness content is not in this book.
(Points to TCOE)
Wait..wait.. their is a wee bit here...

Spells as Natural Hazards.​

oh.
Magic spells as nature.

It is clear that the 5e designers had no interest in wilderness encounters past low levels. They did not build formulas nor provide guidance to make your own higher level wilderness experiences. So the reasonable expectation from the books are low level nonmagical encounters then straight up magic.

Sure we can write our own. But 99% of DMs who learn to run D&D wilderness encounter from WOTC or a WOTC-mnded 3PP and aren't nature aficionados isn't going to have the meat to run mid and high level wilderness content that isn't spell based. Who a spell-less ranger written for 5e would need a full wilderness chapter or they would just be the disappointing equivalent of a fighter/rogue with a feat. Hence why the spell-less ranger rules never became official.

That's all I'm saying. I mean folks
View attachment 290056

where's the lie?
You’re going to be shocked to read this, I know, but guess what? I still don’t agree with you about this.
 

Minigiant

Legend
Supporter
You’re going to be shocked to read this, I know, but guess what? I still don’t agree with you about this.
I am not shocked.

However that doesn't dispute the fact that 5e doesn't provide the spot and escape DCs of a whirlpool.
Or the stats of an electromagnetic whirlpool nor how to design one.
 

Actually, the skill system being fleshed out would solve a lot. Ideally, every martial character should be able to use skills to class-focused fantastical things as they level up. There could be generic ones that are gatekept by level/tier, and then specific ones you can choose to unlock as you level up. This would make exploration challenges a bit more enticing as you'd have an idea for what to do in different tiers based off the skill abilities the martials offer.
 


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