edit: I should have mentioned not requiring feats as it is an optional rule.That's a fighter/rogue with a feat.
Or a straight fighter with 2 feats.
The above is just your opinion of what a ranger should be. Not all campaigns use magical wilderness hazards or fantastical environments (e.g. the groups I have played with and campaigns that I have run myself have never used them). Nor is there a requiremnt that a ranger talk to animals, plants other than your preference. All of this could just be handled with a subclass.Not a whole class.
You get tools from background, Expertise and Hunter's Mark from a feat.
If your rangers isn't talking to animals, plants, and fey, creating and fortifying a camp, using advanced tracking and detection techniques, enduring extreme and magical wilderness hazards, and dealing with the complexities of the fantastical environment, then you are asking for a a whole new 20 levels of a class.
Last edited: