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In my campaign I have two elves, two tieflings, a human, and a gnome. Their age difference comes up more than you think.
Fire-breathing dragons are a well-known trope, but ice-breathing dragons are a relatively new beast to fantasy. Or are they?
I go on a lot of Boy Scout hikes. If I were in an adventuring party in a fantasy world, I'd never make it.
As we try to makeup for lost time, we've been camping more than ever before. And that got me thinking about what happens when D&D characters camp.
When my family is not playing escape rooms, we're often getting together playing Fortnite. It's something that started with my son, but our three-person team now includes my daughter too. And there's a lot to learn about combat tactics from a third-person massive multiplayer shooter.
My family does a lot of escape rooms, and we've finally gotten good enough to finish one in record time. Those same tactics can help parties in tabletop games at conventions.
Stranger Things depicts what it was like to play Dungeons & Dragons in the eighties ... right down to the end of a campaign and in some cases, friendships.
Stranger Things' latest season incorporates the Satanic Panic into its storyline, but in my experience it wasn't the jocks who became the biggest threat. It was a teacher.
Stranger Things helped thrust Dungeons & Dragons into the mainstream, but it also touched on a lot of gamer archetypes that I found in my high school group.
The hit Netflix series about the 80s-themed tale of extradimensional entities and the kids who battle them features Dungeons & Dragons prominently. And a lot of it is inspired by what actually happened. There's a lot of things Stranger Things got right, but one of them that doesn't match my experience is the Hellfire Club.
Stranger Things tells a tale of inter-dimensional entities battling kids in the 80s. To get around, the kids use their bikes, a genre that launched its own RPG. And yes, kids really did have that much freedom then.
There's a simple way to earn money or credit for your reviews even if you're not paid to do it: affiliate marketing.
I mentioned previously how I’ve never quite solved adding a halfling culture to my campaign. But I’ve got gnomes all figured out, and it starts with the Guilds of Florence.
Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.
Publishing in the digital age isn't just about finding customers, it's about navigating the labyrinthine algorithms that determine when and where to show your product.
Need a light or a mounted dragon head for your game room? Why not both?

This Week in TTRPG


Reviews

Tell stylish stories of space outlaws scraping by to survive.
For a campaign built on investigation and exploration rather than blasting through an Alien hive.
With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.
Put the players within spitting distance of the fall of House Atreides and the rise of Muad’Dib.

Dungeons & Dragons

Quite a few creatures are in the cave it echoes from yet none are singing the tune.
A mind flayer adorns the Monster Manual alternate cover!
Bathe in the brilliance of the Morning Star—if you're brave enough.
The 2025 Monster Manual cover has been unveiled!
Hasbro will update the project and pitch to other networks and streamers
With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.

Industry News

The award is given for “significant contributions to the science fiction, fantasy, and related genres community”
Finalists include one game designer, two conventions, a charity bundle, and a labor union
More industry consolidation as VTT combines with tools platform!
D&D-powered cartoon fun from Cryptozoic Entertainment.

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