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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
You don't hate exploration, you hate survival
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<blockquote data-quote="SteveC" data-source="post: 9274801" data-attributes="member: 9053"><p>I'm getting a very strong "this is the way to play" vibe from your posts, along with the fact that you really don't like railroads. Fair enough. I've been doing this long enough (since the 70s) and with enough different systems to know that there's more than one way to play that's fun. And if players want to go off in directions you didn't see, well you can make those extra awards based on their new goals. You can set new milestones as well.</p><p></p><p>Different kinds of adventures need the GM to handle things differently. Curse of Strahd is a very different experience from an Adventure Path where there is an expected storyline. If you get the players to buy into the game, both can be fun. D&D can be run PbtA style (like in Dungeon World) where levelling is entirely independent of the typical XP system and the game is almost entirely player driven. </p><p></p><p>The only time when you need intervention is when you are running one kind of an adventure and your players want something else. And that requires a conversation about what they want to do. Is this the right campaign for them? Ideally, that all happens before the game starts. And the buy in and conversations have nothing to do with milestone versus XP campaigns, they're about being on the same page so everyone has fun</p></blockquote><p></p>
[QUOTE="SteveC, post: 9274801, member: 9053"] I'm getting a very strong "this is the way to play" vibe from your posts, along with the fact that you really don't like railroads. Fair enough. I've been doing this long enough (since the 70s) and with enough different systems to know that there's more than one way to play that's fun. And if players want to go off in directions you didn't see, well you can make those extra awards based on their new goals. You can set new milestones as well. Different kinds of adventures need the GM to handle things differently. Curse of Strahd is a very different experience from an Adventure Path where there is an expected storyline. If you get the players to buy into the game, both can be fun. D&D can be run PbtA style (like in Dungeon World) where levelling is entirely independent of the typical XP system and the game is almost entirely player driven. The only time when you need intervention is when you are running one kind of an adventure and your players want something else. And that requires a conversation about what they want to do. Is this the right campaign for them? Ideally, that all happens before the game starts. And the buy in and conversations have nothing to do with milestone versus XP campaigns, they're about being on the same page so everyone has fun [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
You don't hate exploration, you hate survival
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