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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
You don't hate exploration, you hate survival
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<blockquote data-quote="Xethreau" data-source="post: 9272408" data-attributes="member: 57584"><p>Apologies for not responding to your blog post right out.</p><p></p><p>As you might have discerned, I like a lot of what you wrote. 4e style skill challenges are a pretty good piece of general tech, makes sense to delpoy it in exploration. Using Supply as currency requiring extra spending in bad environments is a straightforward and commonsense add-on to A5e's exploration rules. Maybe you could explain to me the Journey system and hex crawl rules so I could actually understand them!</p><p></p><p>As much as I like your addons, I don't beleive they are nearly enough to fix the system. As I have said, it is like adding wooden wheels to a Boeing 757---on the one hand entirely insufficient, yet perhaps an improvement! </p><p></p><p>To fix survival, you need to fix the adventuring day. To fix the adventuring day, you need to fix resources per day and XP to next level. That would require an overhaul so extensive that no class or player supplement would go untouched.</p></blockquote><p></p>
[QUOTE="Xethreau, post: 9272408, member: 57584"] Apologies for not responding to your blog post right out. As you might have discerned, I like a lot of what you wrote. 4e style skill challenges are a pretty good piece of general tech, makes sense to delpoy it in exploration. Using Supply as currency requiring extra spending in bad environments is a straightforward and commonsense add-on to A5e's exploration rules. Maybe you could explain to me the Journey system and hex crawl rules so I could actually understand them! As much as I like your addons, I don't beleive they are nearly enough to fix the system. As I have said, it is like adding wooden wheels to a Boeing 757---on the one hand entirely insufficient, yet perhaps an improvement! To fix survival, you need to fix the adventuring day. To fix the adventuring day, you need to fix resources per day and XP to next level. That would require an overhaul so extensive that no class or player supplement would go untouched. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
You don't hate exploration, you hate survival
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