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<blockquote data-quote="greymist" data-source="post: 9265750" data-attributes="member: 7113"><p>Despite my love for AD&D 1E, I would choose 5E as the foundation.</p><p></p><p>I would have my crack staff clean up all of the ambiguities and broken spells and useless feats, etc. and there would a mandate to remove callbacks to old versions that exist only for nostalgia’s sake (goodbye 8d6 Fireball and Lightning Bolt), and mechanics would still be explained in natural language, but clearly!</p><p></p><p>I would deliver five books, starting with the Core three: PHB, DMG, and MM.</p><p></p><p>The PHB would be laid out similarly to the current version but related rules would not be spread out in multiple places (looking at you Hide and Surprise) and idiotic interpretations would disappear, even if it means adjusting a general rule (invisibility).</p><p></p><p>The DMG would include a section on how to run a game if you have never seen an RPG before. World-building, encounter- building, exploration, role-playing would all be explained. Optional rules might still exist here, but likely there would not be too many, as will be explained below.</p><p></p><p>The MM would be the monster manual. Just bigger, all of the 5E monsters and some of the cool stuff from 3PP in one volume (might be a very big volume, but I’m not in charge of logistics).</p><p></p><p>Book 4 would be a Campaign Setting Box. For this post, I will assume Forgotten Realms, but I wouldn’t be averse to something else, even something brand new. This would contain one volume covering the geography of most of Faerun, not just the Sword Coast. The latter would be expanded in a separate volume so adventures could be located without much background work. But I want DMs (and perhaps 3PP) to have the ability to use the rest of the massive continent within an “official” structure so there would some coherence to products. (I might be dreaming here). And of course, a massive multiple poster-size full-colour map.</p><p></p><p>The last book would be D&D: Chainmail. Another over-sized book that would provide alternate rules for playing a darker/grimmer/less-forgiving style Of D&D. This would allow for portions of the standard rules to be removed and replaced. This could encompass fewer spells to casters, no cantrips, no full recharge on rests, etc.</p><p></p><p>As for the aesthetics, I don’t know any of the technical terms but I would like non-glossy covers like the 1E books with that type of paper, but not the old micro-font! I’ll be heretical and say the two-column layout is not required, but I would like a thinner second column for sidebar comments, examples, and design explanations to help the reader understand better. I think 3E had something like this, but my memory is weak. Art is subjective, and I am not at all artistic, but for the sake of answering I like both old-school and the current stuff. I did not like the Brom-era. </p><p></p><p>I don’t use D&D Beyond, so some of this might already be in place. Every book would allow the purchaser to gain access to the content on DDB at a very discounted price.</p><p></p><p>I would want a free level on DDB to allow a player to save at least 10 characters. And those characters could be built with different books, based on what the DM owned/allowed.</p><p></p><p>I would like for DMs to be able to include their house rules in the DDB environment. So if for some reason they want their Fireball to do 8d6 damage, they could edit their version and it would propagate to their players automatically.</p><p></p><p>Thank goodness I have lackeys to see all of this implemented! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Edit: Forgot one last point: lobby for movie sequels.</p></blockquote><p></p>
[QUOTE="greymist, post: 9265750, member: 7113"] Despite my love for AD&D 1E, I would choose 5E as the foundation. I would have my crack staff clean up all of the ambiguities and broken spells and useless feats, etc. and there would a mandate to remove callbacks to old versions that exist only for nostalgia’s sake (goodbye 8d6 Fireball and Lightning Bolt), and mechanics would still be explained in natural language, but clearly! I would deliver five books, starting with the Core three: PHB, DMG, and MM. The PHB would be laid out similarly to the current version but related rules would not be spread out in multiple places (looking at you Hide and Surprise) and idiotic interpretations would disappear, even if it means adjusting a general rule (invisibility). The DMG would include a section on how to run a game if you have never seen an RPG before. World-building, encounter- building, exploration, role-playing would all be explained. Optional rules might still exist here, but likely there would not be too many, as will be explained below. The MM would be the monster manual. Just bigger, all of the 5E monsters and some of the cool stuff from 3PP in one volume (might be a very big volume, but I’m not in charge of logistics). Book 4 would be a Campaign Setting Box. For this post, I will assume Forgotten Realms, but I wouldn’t be averse to something else, even something brand new. This would contain one volume covering the geography of most of Faerun, not just the Sword Coast. The latter would be expanded in a separate volume so adventures could be located without much background work. But I want DMs (and perhaps 3PP) to have the ability to use the rest of the massive continent within an “official” structure so there would some coherence to products. (I might be dreaming here). And of course, a massive multiple poster-size full-colour map. The last book would be D&D: Chainmail. Another over-sized book that would provide alternate rules for playing a darker/grimmer/less-forgiving style Of D&D. This would allow for portions of the standard rules to be removed and replaced. This could encompass fewer spells to casters, no cantrips, no full recharge on rests, etc. As for the aesthetics, I don’t know any of the technical terms but I would like non-glossy covers like the 1E books with that type of paper, but not the old micro-font! I’ll be heretical and say the two-column layout is not required, but I would like a thinner second column for sidebar comments, examples, and design explanations to help the reader understand better. I think 3E had something like this, but my memory is weak. Art is subjective, and I am not at all artistic, but for the sake of answering I like both old-school and the current stuff. I did not like the Brom-era. I don’t use D&D Beyond, so some of this might already be in place. Every book would allow the purchaser to gain access to the content on DDB at a very discounted price. I would want a free level on DDB to allow a player to save at least 10 characters. And those characters could be built with different books, based on what the DM owned/allowed. I would like for DMs to be able to include their house rules in the DDB environment. So if for some reason they want their Fireball to do 8d6 damage, they could edit their version and it would propagate to their players automatically. Thank goodness I have lackeys to see all of this implemented! :p Edit: Forgot one last point: lobby for movie sequels. [/QUOTE]
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