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<blockquote data-quote="kigmatzomat" data-source="post: 9265690" data-attributes="member: 9254"><p>1. Bring back the 3e concept of Ex/Su/Sp. It actually makes a lot of their 5.5e monster designs feasible (like a Vecna with no spells!). Spell-like (Sp) powers can be counterspelled/dispelled, MageSlayer is triggered, paladin "Aura of Warding" applies, etc. Supernatural (Su) are affected by Magic Resistance/Immunity, Antimagic, etc. (Did you know natural telepathy in 5e doesn't work in antimagic?) And (Ex)traordinary ignore all magic resistances/antimagic/disenchantment/etc.</p><p></p><p>2. Buff fighters. All of them. All fighters get Maneuvers and Superiority dice. Non-battlemasters get the same 4/5/6 superiority dice progression but theirs go d6/d8/d10 and their maneuver progression is 3/4/5/6.</p><p> Battlemasters get the 4/5/6 dice and add 2x Prof Bonus dice to their pool. Their die progression is d8/d10/2d6. They know 5/8/11/14 maneuvers. A Battlemaster at 3rd can pick a new skill/tool to be Proficient or gain Expertise in any skill/tool they already are Proficient. At 7th Know Your Enemy means any Maneuvers used against that target have their Save DC increased by +2. A Battlemaster can only have (proficiency bonus) Known Enemies at a time. </p><p></p><p>3. I should do something with Ranger. I might possibly delete it and tell people to either be a Fighter if they want to be a dervish of death, or a Rogue to be a skilled sniper in the grass, or maybe a Bard for a sylvan-caster-expert-in-armor.</p><p></p><p>4. Rogue might need a smidgen. I'm thinking a fighting style.</p><p></p><p>5. Accept that if people find stuff, they will sell stuff. Come up with a wealth scale for the game using Bifcoin. How many gp to the Bifcoin? Ask the gm. Low magic, 1 bifcoin might be 1,000gp. High magic it might be 50gp. Might be a log scale in really low magic games.</p><p>Need to be sure to scale pricing on combat gear by effectiveness, take a second look to balance magic that has non-combat encounter implications and a third for "you know, that does destroy economies and the accepted social fabric...."</p><p>If I chicken out on entering a wealth scale in the phb, there should be 3 different ones in the dmg for "gritty survivalism", "I shall buy a farm when I retire and in the meantime I'll have a nice wine", and "Jeeves, I need my Tuesday +2 sword"</p><p></p><p>6. Book wise, less snark and actually describe things or provide pictures. (I know what a glaive looks like, but I'm weird) an actual grid showing squares affected by a few common spell AoEs would be nice.</p><p></p><p>5. I would include some of the 4e setting bits as the flavor text of examples.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9265690, member: 9254"] 1. Bring back the 3e concept of Ex/Su/Sp. It actually makes a lot of their 5.5e monster designs feasible (like a Vecna with no spells!). Spell-like (Sp) powers can be counterspelled/dispelled, MageSlayer is triggered, paladin "Aura of Warding" applies, etc. Supernatural (Su) are affected by Magic Resistance/Immunity, Antimagic, etc. (Did you know natural telepathy in 5e doesn't work in antimagic?) And (Ex)traordinary ignore all magic resistances/antimagic/disenchantment/etc. 2. Buff fighters. All of them. All fighters get Maneuvers and Superiority dice. Non-battlemasters get the same 4/5/6 superiority dice progression but theirs go d6/d8/d10 and their maneuver progression is 3/4/5/6. Battlemasters get the 4/5/6 dice and add 2x Prof Bonus dice to their pool. Their die progression is d8/d10/2d6. They know 5/8/11/14 maneuvers. A Battlemaster at 3rd can pick a new skill/tool to be Proficient or gain Expertise in any skill/tool they already are Proficient. At 7th Know Your Enemy means any Maneuvers used against that target have their Save DC increased by +2. A Battlemaster can only have (proficiency bonus) Known Enemies at a time. 3. I should do something with Ranger. I might possibly delete it and tell people to either be a Fighter if they want to be a dervish of death, or a Rogue to be a skilled sniper in the grass, or maybe a Bard for a sylvan-caster-expert-in-armor. 4. Rogue might need a smidgen. I'm thinking a fighting style. 5. Accept that if people find stuff, they will sell stuff. Come up with a wealth scale for the game using Bifcoin. How many gp to the Bifcoin? Ask the gm. Low magic, 1 bifcoin might be 1,000gp. High magic it might be 50gp. Might be a log scale in really low magic games. Need to be sure to scale pricing on combat gear by effectiveness, take a second look to balance magic that has non-combat encounter implications and a third for "you know, that does destroy economies and the accepted social fabric...." If I chicken out on entering a wealth scale in the phb, there should be 3 different ones in the dmg for "gritty survivalism", "I shall buy a farm when I retire and in the meantime I'll have a nice wine", and "Jeeves, I need my Tuesday +2 sword" 6. Book wise, less snark and actually describe things or provide pictures. (I know what a glaive looks like, but I'm weird) an actual grid showing squares affected by a few common spell AoEs would be nice. 5. I would include some of the 4e setting bits as the flavor text of examples. [/QUOTE]
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