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You are given the reigns: what do you do?
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<blockquote data-quote="TwoSix" data-source="post: 9265093" data-attributes="member: 205"><p>3E.</p><p></p><p>I'd keep all the trade dress and presentation. Underlying mechanics like BAB, F/R/W saves, and skill ranks would stay. </p><p></p><p>The system would keep the "Lego block" style multiclassing, and lean into it. 8-12 base classes, that all go to 10. Dozens of Prestige classes would be in the PHB, and the assumption is that almost all characters will multiclass.</p><p></p><p>A unified spells/powers known table across all classes. This would be the holding place for all class selectable abilities: wizard spells, warlock invocations, bard songs, martial feats and maneuvers, would all go in here. Some passive, some at-will, some on cooldowns or X/day abilities.</p><p></p><p>Class levels give some fixed features, advance BAB, Hit Die, and saves, and unlock new selectable option for powers/spells known. No feats by level, no ability progression except by explicit class feature or selected power.</p><p></p><p>A DMG with lots of standard guidance, unlockable PrCs, rules for making your own PrCs, and an in-depth magic item creation/treasure system. Wealth-by-level, and clear guidance that treasure into magic items is the expected secondary axis of progression.</p><p></p><p>Monster Manual with simple monster/NPC creation rules, but ones that parallel PC creation. Monsters have a Type (Giant, Dragon, Outsider), which corresponds to "class". One HD = one level, with corresponding increases in BAB/Saves. Each Type has a menu of selectable abilities. Every ability costs from 1 to X levels of progression. A 10th level Giant, for example, picks 10 points of Giant abilities. </p><p></p><p>Also has a "Non-combatant/Template" class, that gains levels but no Hit Die, and has its own ability menu. Allows for the 3 HP baker with 18 ranks in Profession: Baker.</p><p></p><p>After that, re-release the 3e FR book, lightly update to 1400-whatever DR, gloss over the last century. Make FR the core of the future releases. A few supplements a year, half gazetteer of a new area, half crunch associated (even loosely) with the region.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9265093, member: 205"] 3E. I'd keep all the trade dress and presentation. Underlying mechanics like BAB, F/R/W saves, and skill ranks would stay. The system would keep the "Lego block" style multiclassing, and lean into it. 8-12 base classes, that all go to 10. Dozens of Prestige classes would be in the PHB, and the assumption is that almost all characters will multiclass. A unified spells/powers known table across all classes. This would be the holding place for all class selectable abilities: wizard spells, warlock invocations, bard songs, martial feats and maneuvers, would all go in here. Some passive, some at-will, some on cooldowns or X/day abilities. Class levels give some fixed features, advance BAB, Hit Die, and saves, and unlock new selectable option for powers/spells known. No feats by level, no ability progression except by explicit class feature or selected power. A DMG with lots of standard guidance, unlockable PrCs, rules for making your own PrCs, and an in-depth magic item creation/treasure system. Wealth-by-level, and clear guidance that treasure into magic items is the expected secondary axis of progression. Monster Manual with simple monster/NPC creation rules, but ones that parallel PC creation. Monsters have a Type (Giant, Dragon, Outsider), which corresponds to "class". One HD = one level, with corresponding increases in BAB/Saves. Each Type has a menu of selectable abilities. Every ability costs from 1 to X levels of progression. A 10th level Giant, for example, picks 10 points of Giant abilities. Also has a "Non-combatant/Template" class, that gains levels but no Hit Die, and has its own ability menu. Allows for the 3 HP baker with 18 ranks in Profession: Baker. After that, re-release the 3e FR book, lightly update to 1400-whatever DR, gloss over the last century. Make FR the core of the future releases. A few supplements a year, half gazetteer of a new area, half crunch associated (even loosely) with the region. [/QUOTE]
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