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Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="Starfox" data-source="post: 9325754" data-attributes="member: 2303"><p>In my version of Greyhawk I created an organization called the Blue Brothers. This started as a religious organization serving Boccob, the god of magic, who very much works to profligate magic in the world. Over time, this network has become less religious, tough they still honor Boccob.</p><p></p><p>This is now a network of traders in magic items, that use imps and lantern archons - they work hard to remain neutral, but there are no chaotic alternatives. These outsiders can teleport items from any agent to any other agent of the network. They can also send orders throughout the network. As long as the item exists anywhere in the network and weighs no more than 25 lbs, any trader can sell it.</p><p></p><p>The network has never become important enough to map it out, but it makes sense that they would have members that specialize in acquisition, selling, or securely storing items.</p><p></p><p>Edit: My version of the World of Greyhawk is in the equivalent of the renascence and moving into the baroque period, so society is rather more advanced than in a medieval world.</p></blockquote><p></p>
[QUOTE="Starfox, post: 9325754, member: 2303"] In my version of Greyhawk I created an organization called the Blue Brothers. This started as a religious organization serving Boccob, the god of magic, who very much works to profligate magic in the world. Over time, this network has become less religious, tough they still honor Boccob. This is now a network of traders in magic items, that use imps and lantern archons - they work hard to remain neutral, but there are no chaotic alternatives. These outsiders can teleport items from any agent to any other agent of the network. They can also send orders throughout the network. As long as the item exists anywhere in the network and weighs no more than 25 lbs, any trader can sell it. The network has never become important enough to map it out, but it makes sense that they would have members that specialize in acquisition, selling, or securely storing items. Edit: My version of the World of Greyhawk is in the equivalent of the renascence and moving into the baroque period, so society is rather more advanced than in a medieval world. [/QUOTE]
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Worlds of Design: The Problem with Magimarts
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