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Worlds of Design: The Nature of Armies
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<blockquote data-quote="Gammadoodler" data-source="post: 8737909" data-attributes="member: 6914290"><p>Sure, it's not as easy to just directly import real-world historical analogues.</p><p></p><p>But fundamentally ground is still held by people. So it makes sense that people would be trained to take or defend that ground, likely in groups, possibly large groups.</p><p></p><p>When you start bringing in your level 12 PC types it just changes your tactical options/priorities for attacking or defending that ground.</p><p></p><p>Edit: A caveat to all the above. Some of this does depend on the implicit system assumptions. In a bounded accuracy system like 5e, every creature, no matter the level, has at least a 5% chance of doing some damage to pretty much any other creature no matter the level, so armies of commoners can make sense and be effective. In a system like PF2e, where character level gets baked into AC, DCs, and saves, and there are tiered levels of success, it can get to the point where no matter how many dice are thrown, success is not possible. In these cases, the commoner army would not function, and something more professional (or ar least with more mechanical potence) would have to exist.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8737909, member: 6914290"] Sure, it's not as easy to just directly import real-world historical analogues. But fundamentally ground is still held by people. So it makes sense that people would be trained to take or defend that ground, likely in groups, possibly large groups. When you start bringing in your level 12 PC types it just changes your tactical options/priorities for attacking or defending that ground. Edit: A caveat to all the above. Some of this does depend on the implicit system assumptions. In a bounded accuracy system like 5e, every creature, no matter the level, has at least a 5% chance of doing some damage to pretty much any other creature no matter the level, so armies of commoners can make sense and be effective. In a system like PF2e, where character level gets baked into AC, DCs, and saves, and there are tiered levels of success, it can get to the point where no matter how many dice are thrown, success is not possible. In these cases, the commoner army would not function, and something more professional (or ar least with more mechanical potence) would have to exist. [/QUOTE]
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