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General Tabletop Discussion
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Worlds of Design: Modern vs. Medieval Maps
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<blockquote data-quote="gamerprinter" data-source="post: 8787077" data-attributes="member: 50895"><p>First you have to consider that even in my earliest days playing the game (late 70's), because I was an artist, I was always the party mapper, and our particular DM at the time, called out exact distances. Now I'm a pro game cartographer and author/publisher. That makes me a corner case, unique even, for any discussion on what the majority perceives in the maps for their games. Unlike some pro cartographers, I am very detail oriented, have a keen sense of spacial geometry, and an understanding of architecture - I'm not just an artist, my wider knowledge and imagination applies to all my map designs. I try to make my maps tell stories.</p><p></p><p>Regional maps always have somewhat vague qualities to it - there's forest here, but you don't necessarily know what's in it, except for it's major features. My regional maps don't screw over the rangers in the party for explorations. Encounter scale maps, I put no mystery. I do make maps sometimes with traps and secret doors made into layered PDF so you can show or hide the secret passages from players to be able to see.</p><p></p><p>To answer your final question, having been the party cartographer, I did it back then because it interested me. Nobody else needed to worry about mapping and they didn't, so I cannot remember an adventure or campaign specifically designed as a mapping mission, although sounds like a viable intro campaign for new players. No, I haven't done that.</p><p></p><p>As an aside, at this very moment, I am working on deck plans for my custom Spelljammer ships...</p><p></p><p>[ATTACH=full]262811[/ATTACH]</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 8787077, member: 50895"] First you have to consider that even in my earliest days playing the game (late 70's), because I was an artist, I was always the party mapper, and our particular DM at the time, called out exact distances. Now I'm a pro game cartographer and author/publisher. That makes me a corner case, unique even, for any discussion on what the majority perceives in the maps for their games. Unlike some pro cartographers, I am very detail oriented, have a keen sense of spacial geometry, and an understanding of architecture - I'm not just an artist, my wider knowledge and imagination applies to all my map designs. I try to make my maps tell stories. Regional maps always have somewhat vague qualities to it - there's forest here, but you don't necessarily know what's in it, except for it's major features. My regional maps don't screw over the rangers in the party for explorations. Encounter scale maps, I put no mystery. I do make maps sometimes with traps and secret doors made into layered PDF so you can show or hide the secret passages from players to be able to see. To answer your final question, having been the party cartographer, I did it back then because it interested me. Nobody else needed to worry about mapping and they didn't, so I cannot remember an adventure or campaign specifically designed as a mapping mission, although sounds like a viable intro campaign for new players. No, I haven't done that. As an aside, at this very moment, I am working on deck plans for my custom Spelljammer ships... [ATTACH type="full"]262811[/ATTACH] [/QUOTE]
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Worlds of Design: Modern vs. Medieval Maps
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