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Worlds of Design: Modern vs. Medieval Maps
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<blockquote data-quote="Mad_Jack" data-source="post: 8786533" data-attributes="member: 6750306"><p>Years ago, when I had much more free time on my hands, I'd made a nice big hex map of the campaign area for one game that I ran, and then gave the players a side quest where they were getting paid to draw maps of their travels by a coalition of several local business and government parties as part of a kingdom-wide mandate for each city and town to provide the most accurate map they could manage to produce.</p><p></p><p> The party started out with a decently accurate map of the small port town on the coast that they were in and a handful of smaller towns/villages along a couple of roads out of the port, maybe thirty miles in any direction. The only map of the greater campaign area they had access to was something that looked like a six-year-old had drawn it with crayons and resembled the flow-chart map in the original post more than anything. Their only roughly accurate measure of distance was comparing the accurately charted nautical distance between the port and the capitol city with the week and a half of land travel it took to get there.</p><p></p><p>The party was entrusted with one of a dozen or so magical mapping devices similar to <em>Skyrim</em>'s local map option, which would map a half-mile radius around the party as they traveled and track their distance and direction. However, it could only hold a limited amount of information, so for every roughly twelve hours of travel time they would have to stop and transfer the information on the magical map to a series of regular maps they were compiling. Since they were getting a certain amount of gold (and occasionally a minor magic item or some in-game narrative perk) for each road and city/town/village they mapped, they had a fair bit of incentive to wander pretty far afield of their main objectives for the other stuff they were involved in.</p><p>Over the course of the unfortunately short campaign, they actually managed to draw a pretty decent map of the kingdom they started in and even open up a useable trade road between it and another nearby kingdom that had previously been considered unreachable from there by a direct route.</p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 8786533, member: 6750306"] Years ago, when I had much more free time on my hands, I'd made a nice big hex map of the campaign area for one game that I ran, and then gave the players a side quest where they were getting paid to draw maps of their travels by a coalition of several local business and government parties as part of a kingdom-wide mandate for each city and town to provide the most accurate map they could manage to produce. The party started out with a decently accurate map of the small port town on the coast that they were in and a handful of smaller towns/villages along a couple of roads out of the port, maybe thirty miles in any direction. The only map of the greater campaign area they had access to was something that looked like a six-year-old had drawn it with crayons and resembled the flow-chart map in the original post more than anything. Their only roughly accurate measure of distance was comparing the accurately charted nautical distance between the port and the capitol city with the week and a half of land travel it took to get there. The party was entrusted with one of a dozen or so magical mapping devices similar to [I]Skyrim[/I]'s local map option, which would map a half-mile radius around the party as they traveled and track their distance and direction. However, it could only hold a limited amount of information, so for every roughly twelve hours of travel time they would have to stop and transfer the information on the magical map to a series of regular maps they were compiling. Since they were getting a certain amount of gold (and occasionally a minor magic item or some in-game narrative perk) for each road and city/town/village they mapped, they had a fair bit of incentive to wander pretty far afield of their main objectives for the other stuff they were involved in. Over the course of the unfortunately short campaign, they actually managed to draw a pretty decent map of the kingdom they started in and even open up a useable trade road between it and another nearby kingdom that had previously been considered unreachable from there by a direct route. [/QUOTE]
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