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Worlds of Design: Making an Adventure “Believable”
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<blockquote data-quote="Oofta" data-source="post: 8666999" data-attributes="member: 6801845"><p>I'm more or less a realist. I want my games to be <em>(action movie) real world</em> + <em>magic</em>. While the PCs face far more threats before breakfast than most people would realistically survive or face in a lifetime. Perhaps even during breakfast, because who knows if that table is just a table or a mimic?</p><p></p><p>But it's action movie reality. Especially at higher levels the PCs can jump farther, hit harder, survive more than they should be able to. Much like John McClane in the Die Hard movies, they take hits and damage that at the very least should send them to the hospital, if not the morgue. It's assumed in most games that the PCs have a least a decent amount of plot armor.</p><p></p><p>I can justify a fair amount of that action movie logic with magic. People heal up wounds far too rapidly? They heal supernaturally fast without even realizing it, it's just normal to them. Most of the rest of the things that don't really work are just accepted due to simplification of the system to keep the game relatively fast paced and streamlined.</p><p></p><p>So yes, I want my game sessions to feel like they could be taken from a fantasy novel or movie that's not too far over the top. The PCs are heroes, exceptional in many ways. But they could never throw a wood stove across a river.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8666999, member: 6801845"] I'm more or less a realist. I want my games to be [I](action movie) real world[/I] + [I]magic[/I]. While the PCs face far more threats before breakfast than most people would realistically survive or face in a lifetime. Perhaps even during breakfast, because who knows if that table is just a table or a mimic? But it's action movie reality. Especially at higher levels the PCs can jump farther, hit harder, survive more than they should be able to. Much like John McClane in the Die Hard movies, they take hits and damage that at the very least should send them to the hospital, if not the morgue. It's assumed in most games that the PCs have a least a decent amount of plot armor. I can justify a fair amount of that action movie logic with magic. People heal up wounds far too rapidly? They heal supernaturally fast without even realizing it, it's just normal to them. Most of the rest of the things that don't really work are just accepted due to simplification of the system to keep the game relatively fast paced and streamlined. So yes, I want my game sessions to feel like they could be taken from a fantasy novel or movie that's not too far over the top. The PCs are heroes, exceptional in many ways. But they could never throw a wood stove across a river. [/QUOTE]
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