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Worlds of Design: Lost in Translation
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<blockquote data-quote="aramis erak" data-source="post: 8806437" data-attributes="member: 6779310"><p>Some stories are more intelligible in one of the consumptive media than the others... (Reading, Listening, Watching, Viewing).</p><p></p><p>Complex interactions between two people are best consumed in video (Watching). The subtleties of tone and face come across, conveying a lot of information very quickly and naturally. But it's not a good medium for complex asides nor backstory. </p><p></p><p>Voice only is excellent for presenting non-technical information, it allows for emotional content, but is not good at visual based information. </p><p></p><p>Text is excellent for technical information, for stories with many asides, for presenting backstory in sidebars or chapter headings, providing technical data.</p><p></p><p>Viewing graphical data and illustrations, either alone or with text or voice is great for showing complex relationships between elements; family lineages, character appearance, maps, places... but not for showing action, nor accurately conveying emotional aspects.</p><p></p><p>The Wrath of Khan, for example, visually shows a LOT of material; the novelization's got a lot of material about backstory that is absent in the film; the film has a much better emotional content. I'm told the audiobook has much of the emotion... but both the book and audiobook require the consumer to be able to visualize the fight while consuming, and that requires that they, like Kirk, can think in three-D. And a pure pictorial sequence (such as the photonovel or comic, but without the text bubbles) would be excellent at conveying the three-D, and better than text alone at the emotion, but not as good as voice; without the text, however, the backstory, the dialogue, and much of the story, is absent, and no one comes to realize David is [SPOILER]Kirk's son.[/SPOILER]</p><p></p><p>Each mode is a different approach to the same story and will have different impacts upon the consumer. In the end, my preference would be for multiple modes; failing that, the story is optimized for big screen movie. </p><p></p><p>Roleplaying games are a creative and consumptive medium at the same time. So is live storytelling - albeit less active by the consumer and more so for the storyteller than RPGs - but still the storyteller interacts with the viewers, and can vary pacing, add asides, and alter the story to better fit the crowd's reaction.</p><p></p><p>Now, while I'd love to see a Ringworld movie on the big screen... but it would miss 90% of the novel... a crying shame. It would be better served by a TV series, but the budget would need a LOT of funding for SFX, and lots of location imagery. It's best as a novel, where the scope is manageable. It's a perfect excuse for a campaign in an RPG, too. (And I suspect Niven's well aware of that. Especially since Chaosium wrote a licensed Ringworld RPG.) It's later added elements (the Pak storyline in the sequels RWE and RWT) may make it less than ideal - almost guaranteed to get a lot of flak if the Pak are part of it. And yet the Pak are essential to the overall arc of Ringworld, and several of the later Known Space novels. Yet the Pak are incompatible with most of the biological sciences as we know them. Even some fans find the Pak element a problem. So, likely, it's not going to happen...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8806437, member: 6779310"] Some stories are more intelligible in one of the consumptive media than the others... (Reading, Listening, Watching, Viewing). Complex interactions between two people are best consumed in video (Watching). The subtleties of tone and face come across, conveying a lot of information very quickly and naturally. But it's not a good medium for complex asides nor backstory. Voice only is excellent for presenting non-technical information, it allows for emotional content, but is not good at visual based information. Text is excellent for technical information, for stories with many asides, for presenting backstory in sidebars or chapter headings, providing technical data. Viewing graphical data and illustrations, either alone or with text or voice is great for showing complex relationships between elements; family lineages, character appearance, maps, places... but not for showing action, nor accurately conveying emotional aspects. The Wrath of Khan, for example, visually shows a LOT of material; the novelization's got a lot of material about backstory that is absent in the film; the film has a much better emotional content. I'm told the audiobook has much of the emotion... but both the book and audiobook require the consumer to be able to visualize the fight while consuming, and that requires that they, like Kirk, can think in three-D. And a pure pictorial sequence (such as the photonovel or comic, but without the text bubbles) would be excellent at conveying the three-D, and better than text alone at the emotion, but not as good as voice; without the text, however, the backstory, the dialogue, and much of the story, is absent, and no one comes to realize David is [SPOILER]Kirk's son.[/SPOILER] Each mode is a different approach to the same story and will have different impacts upon the consumer. In the end, my preference would be for multiple modes; failing that, the story is optimized for big screen movie. Roleplaying games are a creative and consumptive medium at the same time. So is live storytelling - albeit less active by the consumer and more so for the storyteller than RPGs - but still the storyteller interacts with the viewers, and can vary pacing, add asides, and alter the story to better fit the crowd's reaction. Now, while I'd love to see a Ringworld movie on the big screen... but it would miss 90% of the novel... a crying shame. It would be better served by a TV series, but the budget would need a LOT of funding for SFX, and lots of location imagery. It's best as a novel, where the scope is manageable. It's a perfect excuse for a campaign in an RPG, too. (And I suspect Niven's well aware of that. Especially since Chaosium wrote a licensed Ringworld RPG.) It's later added elements (the Pak storyline in the sequels RWE and RWT) may make it less than ideal - almost guaranteed to get a lot of flak if the Pak are part of it. And yet the Pak are essential to the overall arc of Ringworld, and several of the later Known Space novels. Yet the Pak are incompatible with most of the biological sciences as we know them. Even some fans find the Pak element a problem. So, likely, it's not going to happen... [/QUOTE]
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