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Worlds of Design: Human vs. Superhuman
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8267172" data-attributes="member: 6802378"><p>This is not only with the tabletop boardgames, but also with the videogames, a great cultural influence among the new generations, because in the games we need a right balance between power and weakness, success and failure. The original superheroes previous to digital age weren't designed to be adapted into videogames. In some cases it is possible, for example Batman, Spiderman or the Avengers, but Superman is not, but if you break some power balance.</p><p></p><p>[MEDIA=youtube]H0l6f3bmiGU[/MEDIA]</p><p></p><p>And we are used videogames aren't totally realistic, for example in Call of Duty or Grand Thief Auto a bullet is not enough to kill you, and recovering for the injuries is slower, very much slower. It is not only passing over a medic-kit. In the other side the new generations don't allow suspension of the belief when the bad guys have got a horrible aim and the hero is never hit. They have played too many shooters to know even the worst shooter can be enoughly luck some time. </p><p></p><p>And now we have wuxia fiction, like in the movie "Tiger & Dragon" where teorically the "cultivators" are ordinary humans with a hard training but they can do more than olimpic athletes, jumping over the trees. Fighters from Mortal Kombat can defeat Superman because this is vulnerable to magic, and the qui/chi techniques works as this.</p><p></p><p>* And I say again d20 system is not ready yet for a compatibility between melee weapons and firearms. If these are added, the classes as barbarian, paladin or monk will be forgotten. If we use some examples, PCs based in Street Fighters couldn't survive in Overwatch, or from Mortal Kombat couldn't defeat the doom (slayer) marine. Don't you remember any survival horror videogame when the PC gets enough weapons and ammo to fight the boss monsters? for example Resident Evil or Evil Within.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8267172, member: 6802378"] This is not only with the tabletop boardgames, but also with the videogames, a great cultural influence among the new generations, because in the games we need a right balance between power and weakness, success and failure. The original superheroes previous to digital age weren't designed to be adapted into videogames. In some cases it is possible, for example Batman, Spiderman or the Avengers, but Superman is not, but if you break some power balance. [MEDIA=youtube]H0l6f3bmiGU[/MEDIA] And we are used videogames aren't totally realistic, for example in Call of Duty or Grand Thief Auto a bullet is not enough to kill you, and recovering for the injuries is slower, very much slower. It is not only passing over a medic-kit. In the other side the new generations don't allow suspension of the belief when the bad guys have got a horrible aim and the hero is never hit. They have played too many shooters to know even the worst shooter can be enoughly luck some time. And now we have wuxia fiction, like in the movie "Tiger & Dragon" where teorically the "cultivators" are ordinary humans with a hard training but they can do more than olimpic athletes, jumping over the trees. Fighters from Mortal Kombat can defeat Superman because this is vulnerable to magic, and the qui/chi techniques works as this. * And I say again d20 system is not ready yet for a compatibility between melee weapons and firearms. If these are added, the classes as barbarian, paladin or monk will be forgotten. If we use some examples, PCs based in Street Fighters couldn't survive in Overwatch, or from Mortal Kombat couldn't defeat the doom (slayer) marine. Don't you remember any survival horror videogame when the PC gets enough weapons and ammo to fight the boss monsters? for example Resident Evil or Evil Within. [/QUOTE]
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