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Worlds of Design: Human vs. Superhuman
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<blockquote data-quote="DEFCON 1" data-source="post: 8266838" data-attributes="member: 7006"><p>All of these things are "fictional"-- (not in the traditional sense that these stories are not based upon actual events)-- but that in all of these TV, film, and games of the action variety... the characters get into more fights than anyone ever actually does in "real life". And the recovery time of these characters after these fights in these fictional action worlds also have no basis in any sort of reality. As a result... EVERYONE in these films, tv shows, games, novels etc. are superhuman. There's not a single normal person in any of them.</p><p></p><p>There's a reason why boxers and MMA fighters go months between fights. Because the training and recovery after one of them is that grueling. And yet in all these fictions, characters get into essentially an MMA fight, get up, brush themselves off, and then quite possibly get into <em>another</em> MMA fight tomorrow or even later that day. No concussions, no loss of faculty, no fear of getting hurt like that again, not a single normal human response to having been kicked in the face seventeen times in a matter of minutes.</p><p></p><p>As far as gun combat... I have never served in the military so I have no authority to speak on the subject... but I'd be very curious as to how much time an actual soldier has between engagements. Do they go from one firefight to the next over and over again day after day as we see in all of these fictional stories? Or if they survive a firefight (big if)... do they actually have a period of downtime after an engagement to return to their base, and recover both mentally, physically, and emotionally before being sent back out on another mission? Because in Star Trek we are meant to think that the bridge crew can get into a firefight with their phasers and once the concern is taken care of, they go right back to their positions on the bridge and keep working as though nothing actually happened. Now <em>maybe</em> that is realistic (and someone more qualified than me can speak on it).. but to me it doesn't feel realistic at all. That you can just flip a switch after surviving an actual gunfight and go right back to normal, everyday work once you're done... like we see all the time in TV, film, and games. Again.. those characters feel superhuman to me.</p><p></p><p>We humans use combat and fighting as one way of creating "drama" for our stories. It's easy, it's exciting, and feel hyper-realistic. But rarely does it seem like that combat is ever treated with any sense of actual humanity. Or at least that's the impression I get from it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8266838, member: 7006"] All of these things are "fictional"-- (not in the traditional sense that these stories are not based upon actual events)-- but that in all of these TV, film, and games of the action variety... the characters get into more fights than anyone ever actually does in "real life". And the recovery time of these characters after these fights in these fictional action worlds also have no basis in any sort of reality. As a result... EVERYONE in these films, tv shows, games, novels etc. are superhuman. There's not a single normal person in any of them. There's a reason why boxers and MMA fighters go months between fights. Because the training and recovery after one of them is that grueling. And yet in all these fictions, characters get into essentially an MMA fight, get up, brush themselves off, and then quite possibly get into [I]another[/I] MMA fight tomorrow or even later that day. No concussions, no loss of faculty, no fear of getting hurt like that again, not a single normal human response to having been kicked in the face seventeen times in a matter of minutes. As far as gun combat... I have never served in the military so I have no authority to speak on the subject... but I'd be very curious as to how much time an actual soldier has between engagements. Do they go from one firefight to the next over and over again day after day as we see in all of these fictional stories? Or if they survive a firefight (big if)... do they actually have a period of downtime after an engagement to return to their base, and recover both mentally, physically, and emotionally before being sent back out on another mission? Because in Star Trek we are meant to think that the bridge crew can get into a firefight with their phasers and once the concern is taken care of, they go right back to their positions on the bridge and keep working as though nothing actually happened. Now [I]maybe[/I] that is realistic (and someone more qualified than me can speak on it).. but to me it doesn't feel realistic at all. That you can just flip a switch after surviving an actual gunfight and go right back to normal, everyday work once you're done... like we see all the time in TV, film, and games. Again.. those characters feel superhuman to me. We humans use combat and fighting as one way of creating "drama" for our stories. It's easy, it's exciting, and feel hyper-realistic. But rarely does it seem like that combat is ever treated with any sense of actual humanity. Or at least that's the impression I get from it. [/QUOTE]
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