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Worlds of Design: How Big is Your Army?
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<blockquote data-quote="RangerWickett" data-source="post: 8824021" data-attributes="member: 63"><p>I directed the 12-part adventure path War of the Burning Sky, and despite the name, the party is only involved with armies on a field two times. They escape a besieged city being bombarded by wyvern cavalry, join up with other refugees fleeing to a safe haven, find shelter in another city that's under a naval blockade, and only in the fourth adventure end up fighting alongside masses of other soldiers on an open field.</p><p></p><p>After that are missions of diplomacy and spycraft and sabotage and rescue, and even street-to-street guerrilla fighting to drive out invaders. But then in the final adventure, the PCs are given the option of directing battalions in a grand clash of armies during a battle that lasts several days. Even then, though, the actual gameplay is more "here are some high value objectives the PCs undertake, and they can choose whether to get backup in them, or to have their armies deal with some of them on their own."</p><p></p><p>Real world armies never had 20th level PCs to contend with.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8824021, member: 63"] I directed the 12-part adventure path War of the Burning Sky, and despite the name, the party is only involved with armies on a field two times. They escape a besieged city being bombarded by wyvern cavalry, join up with other refugees fleeing to a safe haven, find shelter in another city that's under a naval blockade, and only in the fourth adventure end up fighting alongside masses of other soldiers on an open field. After that are missions of diplomacy and spycraft and sabotage and rescue, and even street-to-street guerrilla fighting to drive out invaders. But then in the final adventure, the PCs are given the option of directing battalions in a grand clash of armies during a battle that lasts several days. Even then, though, the actual gameplay is more "here are some high value objectives the PCs undertake, and they can choose whether to get backup in them, or to have their armies deal with some of them on their own." Real world armies never had 20th level PCs to contend with. [/QUOTE]
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Worlds of Design: How Big is Your Army?
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