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Worlds of Design: Escaping Tolkien
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8090696" data-attributes="member: 6845520"><p>It should be noted though, that while much of what solidified some of the stuff for Elves, Dwarves, and Orcs was Tolkien, all of his versions of them were not 100% his creation, but come from much various versions of Nordic and Germanic folklore. While great to encourage diversity in settings so that not all settings have the same dwarves, elves, and orcs, I think it is important that we don't sort of throw the baby out with the bathwater, so to speak, and just blantently label all things vaguely resembling Norse or Germanic mythology or Tolkien as "bad" or "unoriginal!"</p><p></p><p>Though, as the other post mentioned, Swedish publishers are doing a good job sort of taking their own culture's spin on things. It is certainly perfectly fine to have settings without elves, dwarves, orcs, etc. At the end of the day what matters is that each setting makes sure to have each culture within their world actually feel fleshed out and have thought and care behind them, not just blantently rip off real world cultures half-heartedly without understanding the finer minutia that makes them work or showing respect for them. It also helps to avoid showing one culture as "the bad guys". Just sayin'.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8090696, member: 6845520"] It should be noted though, that while much of what solidified some of the stuff for Elves, Dwarves, and Orcs was Tolkien, all of his versions of them were not 100% his creation, but come from much various versions of Nordic and Germanic folklore. While great to encourage diversity in settings so that not all settings have the same dwarves, elves, and orcs, I think it is important that we don't sort of throw the baby out with the bathwater, so to speak, and just blantently label all things vaguely resembling Norse or Germanic mythology or Tolkien as "bad" or "unoriginal!" Though, as the other post mentioned, Swedish publishers are doing a good job sort of taking their own culture's spin on things. It is certainly perfectly fine to have settings without elves, dwarves, orcs, etc. At the end of the day what matters is that each setting makes sure to have each culture within their world actually feel fleshed out and have thought and care behind them, not just blantently rip off real world cultures half-heartedly without understanding the finer minutia that makes them work or showing respect for them. It also helps to avoid showing one culture as "the bad guys". Just sayin'. [/QUOTE]
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