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<blockquote data-quote="jasper" data-source="post: 8090686" data-attributes="member: 277"><p>Imagine Trailer Park Elves who live on the dole. Valley Girl elf who invents the California Roll. Orcs into heavy metal or Country.</p><p>Back in 1E did the math 10% of the half-orcs are good looking enough to be adventurers. What happen to the other 90%. They took over some orc tribes. My players and especially the rules lawyer were ticked off when the raid on the orc tribe did go that well. </p><p>"What do you mean the orc does not drop. I did 16 pts!" </p><p>On Slavery I had certain city states allow it and others ban it. One PC knew he could not fight the whole city state. But he started by buying one and setting her free. (She became his wife.) And he had started a slavery fund where about 25% of his loot went to buying slaves and getting them across the border. </p><p>Magical Attitudes varied. My big city was magic as tech. The Gem Gnomes were using Rock to mud and mud to rock to seed the tourist attraction. Mine your own gems. 1 GP for four hours. </p><p>Other locations were low magic or arcana magic were evil, forget the reason because no groups ever visited the place.</p></blockquote><p></p>
[QUOTE="jasper, post: 8090686, member: 277"] Imagine Trailer Park Elves who live on the dole. Valley Girl elf who invents the California Roll. Orcs into heavy metal or Country. Back in 1E did the math 10% of the half-orcs are good looking enough to be adventurers. What happen to the other 90%. They took over some orc tribes. My players and especially the rules lawyer were ticked off when the raid on the orc tribe did go that well. "What do you mean the orc does not drop. I did 16 pts!" On Slavery I had certain city states allow it and others ban it. One PC knew he could not fight the whole city state. But he started by buying one and setting her free. (She became his wife.) And he had started a slavery fund where about 25% of his loot went to buying slaves and getting them across the border. Magical Attitudes varied. My big city was magic as tech. The Gem Gnomes were using Rock to mud and mud to rock to seed the tourist attraction. Mine your own gems. 1 GP for four hours. Other locations were low magic or arcana magic were evil, forget the reason because no groups ever visited the place. [/QUOTE]
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