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Worlds of Design: Creativity and the Game Designer
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<blockquote data-quote="Tom B1" data-source="post: 7948943" data-attributes="member: 6879023"><p>I like MgT, but the reality is, all you really need for Traveller as a game is:</p><p>a) A bit of an idea of the setting</p><p>b) A few nuggets and NPCs to knock together in ways that players may want to muck with</p><p>c) A task system where you can easily describe any task (a difficulty, some assets, special circumstances) and resolve it fairly easily</p><p></p><p>Everything else is overdone. How many unusable Traveller ship combat systems do I own? Boxed mayday or TNE's Brilliant Lances are the two best, but both still flawed. And how many vehicle construction systems do we need or even want to try to write software and debug to make calculation humanly feasible without aneurysms? None. We can make up the stats of vehicles we think need stats. </p><p></p><p>Creativity is often in recognizing what is working, what is not, and what to amputate and discard. But without the hard work, without the diligent work to test and revise, we never get to the final product with high quality.</p></blockquote><p></p>
[QUOTE="Tom B1, post: 7948943, member: 6879023"] I like MgT, but the reality is, all you really need for Traveller as a game is: a) A bit of an idea of the setting b) A few nuggets and NPCs to knock together in ways that players may want to muck with c) A task system where you can easily describe any task (a difficulty, some assets, special circumstances) and resolve it fairly easily Everything else is overdone. How many unusable Traveller ship combat systems do I own? Boxed mayday or TNE's Brilliant Lances are the two best, but both still flawed. And how many vehicle construction systems do we need or even want to try to write software and debug to make calculation humanly feasible without aneurysms? None. We can make up the stats of vehicles we think need stats. Creativity is often in recognizing what is working, what is not, and what to amputate and discard. But without the hard work, without the diligent work to test and revise, we never get to the final product with high quality. [/QUOTE]
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