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<blockquote data-quote="Voadam" data-source="post: 9340737" data-attributes="member: 2209"><p>I agree that the big things left over are the stats and special resistances, but I also think the fly speed is big for a PC LA.</p><p></p><p>Special Qualities</p><p></p><p>A half-fiend has all the special qualities of the base creature, plus the following special qualities.</p><p></p><p> Darkvision out to 60 feet.</p><p> Immunity to poison.</p><p> Resistance to acid 10, cold 10, electricity 10, and fire 10.</p><p> Damage reduction: 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more).</p><p> A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.</p><p> Spell resistance equal to creature’s HD + 10 (maximum 35).</p><p></p><p>Abilities</p><p></p><p>Increase from the base creature as follows: Str +4, Dex +4, Con +2, Int +4, Cha +2. </p><p></p><p></p><p>For spell likes losing no save blasphemy at 11 HD is the big one in my view.</p><p></p><p>As an NPC remind me why you care about LA versus CR. Does it affect WBL NPC gear?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9340737, member: 2209"] I agree that the big things left over are the stats and special resistances, but I also think the fly speed is big for a PC LA. Special Qualities A half-fiend has all the special qualities of the base creature, plus the following special qualities. Darkvision out to 60 feet. Immunity to poison. Resistance to acid 10, cold 10, electricity 10, and fire 10. Damage reduction: 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more). A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Spell resistance equal to creature’s HD + 10 (maximum 35). Abilities Increase from the base creature as follows: Str +4, Dex +4, Con +2, Int +4, Cha +2. For spell likes losing no save blasphemy at 11 HD is the big one in my view. As an NPC remind me why you care about LA versus CR. Does it affect WBL NPC gear? [/QUOTE]
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