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Wish me luck: starting a Pathfinder 2 game via Foundry
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<blockquote data-quote="JThursby" data-source="post: 8788649" data-attributes="member: 7025596"><p>Some thoughts from someone that runs the Beginner Box and Abomination Vaults on Foundry:</p><p></p><p>-If you haven't looked at them already, I would highly advise using the official Foundry implementations of both the <a href="https://paizo.com/products/btq02d6p" target="_blank">Beginner Box</a> and <a href="https://paizo.com/products/btq02dso?Pathfinder-Adventure-Path-Abomination-Vaults/" target="_blank">Abomination Vaults</a>. I have been extremely pleased with their quality, well worth the money.</p><p></p><p>-The PF2e system is heavy and intensive relative to most other systems Foundry has (it's code base is close to as complex as Foundry's itself), and so are the official modules that include all the adventure content. Every time a player loads into your world they need to store game information in their browser cache. For Abomination Vaults that's approximately 500mb, delivered via TCP. That's per user, so if you are running the game for 4 people and they all load in/change maps enjoy waiting for your wifi connection to distribute 2 gb of data. You will want a wired Ethernet connection to your LAN or straight into your router if you are hosting on your own machine. If that isn't possible or your ISP is evil and throttles your connection sometimes, I suggest a service like <a href="https://forge-vtt.com/" target="_blank">Forge</a> which will let you host the games on a remote server. I know it increases the cost of running the game by about 50$ a year, but the QOL improvement and flexibility it brings me is worth it in my circumstance.</p><p></p><p>-I would take the time to get comfortable with Foundry and the PF2e system within Foundry. Being able to answer questions like "where can I find spells to add to my character?" or "where are my Strikes listed?" right away will be as crucial for onboarding people as answering rules questions. Many tasks also have been automated or have the potential for being easily automated, such as the prebuilt macros for the Treat Wounds action, or for calculating XP which are in the compendium. I would learn those as well, utilizing the automation in the system can produce a ridiculously brisk speed of play (my record is 5 full combats in 2 hours). The documentation on github is...<s>out of date</s> CORRECTION: <a href="https://github.com/foundryvtt/pf2e/wiki/GM%27s-Starter-Guide#running-combats" target="_blank">it was recently updated</a>. I would suggest taking any questions to the devs of the system on their discord, they are quite active and responsive.</p><p></p><p>-While I would recommend being conservative with the amount of modules you use with the server, there are some I find to be quite nice/handy and would recommend unconditionally:</p><ul> <li data-xf-list-type="ul">Dice so Nice - 3D dice that go clink and play animations on rolls. Fun. Each user can customize their own dice.</li> <li data-xf-list-type="ul">PF2e Companion Compendia - Automation for Animal Companions and Eidolons. Useful if you have anyone in your party that uses those.</li> <li data-xf-list-type="ul">PF2e Dorako UI - Beautifies the chat log in a way that conforms with PF2e's style. Clean, readable, convenient.</li> <li data-xf-list-type="ul">pf2e Persistent Damage - Automates persistent damage rolls and recovery. Very useful.</li> </ul></blockquote><p></p>
[QUOTE="JThursby, post: 8788649, member: 7025596"] Some thoughts from someone that runs the Beginner Box and Abomination Vaults on Foundry: -If you haven't looked at them already, I would highly advise using the official Foundry implementations of both the [URL='https://paizo.com/products/btq02d6p']Beginner Box[/URL] and [URL='https://paizo.com/products/btq02dso?Pathfinder-Adventure-Path-Abomination-Vaults/']Abomination Vaults[/URL]. I have been extremely pleased with their quality, well worth the money. -The PF2e system is heavy and intensive relative to most other systems Foundry has (it's code base is close to as complex as Foundry's itself), and so are the official modules that include all the adventure content. Every time a player loads into your world they need to store game information in their browser cache. For Abomination Vaults that's approximately 500mb, delivered via TCP. That's per user, so if you are running the game for 4 people and they all load in/change maps enjoy waiting for your wifi connection to distribute 2 gb of data. You will want a wired Ethernet connection to your LAN or straight into your router if you are hosting on your own machine. If that isn't possible or your ISP is evil and throttles your connection sometimes, I suggest a service like [URL='https://forge-vtt.com/']Forge[/URL] which will let you host the games on a remote server. I know it increases the cost of running the game by about 50$ a year, but the QOL improvement and flexibility it brings me is worth it in my circumstance. -I would take the time to get comfortable with Foundry and the PF2e system within Foundry. Being able to answer questions like "where can I find spells to add to my character?" or "where are my Strikes listed?" right away will be as crucial for onboarding people as answering rules questions. Many tasks also have been automated or have the potential for being easily automated, such as the prebuilt macros for the Treat Wounds action, or for calculating XP which are in the compendium. I would learn those as well, utilizing the automation in the system can produce a ridiculously brisk speed of play (my record is 5 full combats in 2 hours). The documentation on github is...[S]out of date[/S] CORRECTION: [URL='https://github.com/foundryvtt/pf2e/wiki/GM%27s-Starter-Guide#running-combats']it was recently updated[/URL]. I would suggest taking any questions to the devs of the system on their discord, they are quite active and responsive. -While I would recommend being conservative with the amount of modules you use with the server, there are some I find to be quite nice/handy and would recommend unconditionally: [LIST] [*]Dice so Nice - 3D dice that go clink and play animations on rolls. Fun. Each user can customize their own dice. [*]PF2e Companion Compendia - Automation for Animal Companions and Eidolons. Useful if you have anyone in your party that uses those. [*]PF2e Dorako UI - Beautifies the chat log in a way that conforms with PF2e's style. Clean, readable, convenient. [*]pf2e Persistent Damage - Automates persistent damage rolls and recovery. Very useful. [/LIST] [/QUOTE]
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Wish me luck: starting a Pathfinder 2 game via Foundry
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