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*Pathfinder & Starfinder
Will the OGL fiasco increase third party support for Pathfinder?
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<blockquote data-quote="Kichwas" data-source="post: 8953186" data-attributes="member: 891"><p>That's almost confusing for my personal perspective. Different people see the same things differently which is why it's good to have many different RPGs.</p><p></p><p>Let me show you how I see that same issue:</p><p></p><p>PF2E rewards team play. It makes it 'easier' for us to maximize working together.</p><p></p><p>With now 20 years of playing MMOs under my belt - this just seems intuitive. I remember the first time I tried to play like a team in a 3.5 game right after starting out in WoW. It went horribly and no one got why I was trying to help set up team mates moves, nor did the system reward it.</p><p></p><p>Now most players are coming to the table expecting to be able to boost, block, heal, and so on for each other. And PF2E's 3-action system and combination of aid, demoralize, and even use of shields and other things for cover means the mechanics are just 'there' for you to do it. However unlike 4E it's not forcing you into it in certain ways.</p><p></p><p>If a player just says "I want to encourage the barbarian" there's a rule for it and you go.</p><p></p><p>As for the math - I'm just not seeing it. At all. Maybe it's because my group uses Foundry - but it's all just smoothly integrated in. Foundry shows us all the numbers and they're just so consistent. The other players are all coming from 5E and over and over they're noting how much easier and faster they're finding PF2E's math.</p><p></p><p>Opinions will vary. After all our two opinions on the teamwork issue are looking at the exact same thing and feeling exactly opposite about it.</p><p></p><p>But I think with 100,000 sales in the last 2 weeks, if even 10% of those people are more like me than you - it's a game changer in the field of tRPGs.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 8953186, member: 891"] That's almost confusing for my personal perspective. Different people see the same things differently which is why it's good to have many different RPGs. Let me show you how I see that same issue: PF2E rewards team play. It makes it 'easier' for us to maximize working together. With now 20 years of playing MMOs under my belt - this just seems intuitive. I remember the first time I tried to play like a team in a 3.5 game right after starting out in WoW. It went horribly and no one got why I was trying to help set up team mates moves, nor did the system reward it. Now most players are coming to the table expecting to be able to boost, block, heal, and so on for each other. And PF2E's 3-action system and combination of aid, demoralize, and even use of shields and other things for cover means the mechanics are just 'there' for you to do it. However unlike 4E it's not forcing you into it in certain ways. If a player just says "I want to encourage the barbarian" there's a rule for it and you go. As for the math - I'm just not seeing it. At all. Maybe it's because my group uses Foundry - but it's all just smoothly integrated in. Foundry shows us all the numbers and they're just so consistent. The other players are all coming from 5E and over and over they're noting how much easier and faster they're finding PF2E's math. Opinions will vary. After all our two opinions on the teamwork issue are looking at the exact same thing and feeling exactly opposite about it. But I think with 100,000 sales in the last 2 weeks, if even 10% of those people are more like me than you - it's a game changer in the field of tRPGs. [/QUOTE]
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Will the OGL fiasco increase third party support for Pathfinder?
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