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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Undrave" data-source="post: 9339248" data-attributes="member: 7015698"><p>I have a hard time conceiving of a Warlord with CORE class features that just improve themselves that wouldn't just be a Fighter feature. That said, what I do have are multiple subclass abilities that work with the fluff I've laid out that do improve the ability of the Warlord themselves. For exemple, I have a whole subclass called the Steel Scholar that's bascally a Fighter multiclass, with all the missing proficiency and a third attack as a capstone ability. They have a whole call feature called Steel Wrestler that lets them shove, drag around, and knock down enemies that are bigger than normal. The Borderland Marshall has improved battle skills with simple weapons, the Chosen one can manipulate dice rolls, and the White Raven Tactician can get out of trouble by hitting with a reach weapon as well as gets their INT mod to their attack rolls.</p><p></p><p>Does that work for you as potential builds or does it need to be part of the core class? I'd rather they not be as good at damage as the Fighter by default.</p><p></p><p>I got out of combat stuff on my Warlord that invoke its nature outside of battle: It's Help Action is buffed when it comes to skill and tools they're proficient in; it has excellent knowledge of martial history, traditions, tactics, weapons and the various active military forces that exist; it gains bonus when interacting with members of said military forces; and, since it has to do so in battle, they are actually really good at projecting their voices. And, of course, they make extansive use of their mental ability scores and have a bit more skills and proficiencies than the Fighter.</p><p></p><p>I could see stuff like healing and temp HP being something that makes them decent as tanks I suppose?</p><p></p><p></p><p>There's wisdom to that I guess... it's something I'll have to keep in mind if I work on my Warlord again...</p></blockquote><p></p>
[QUOTE="Undrave, post: 9339248, member: 7015698"] I have a hard time conceiving of a Warlord with CORE class features that just improve themselves that wouldn't just be a Fighter feature. That said, what I do have are multiple subclass abilities that work with the fluff I've laid out that do improve the ability of the Warlord themselves. For exemple, I have a whole subclass called the Steel Scholar that's bascally a Fighter multiclass, with all the missing proficiency and a third attack as a capstone ability. They have a whole call feature called Steel Wrestler that lets them shove, drag around, and knock down enemies that are bigger than normal. The Borderland Marshall has improved battle skills with simple weapons, the Chosen one can manipulate dice rolls, and the White Raven Tactician can get out of trouble by hitting with a reach weapon as well as gets their INT mod to their attack rolls. Does that work for you as potential builds or does it need to be part of the core class? I'd rather they not be as good at damage as the Fighter by default. I got out of combat stuff on my Warlord that invoke its nature outside of battle: It's Help Action is buffed when it comes to skill and tools they're proficient in; it has excellent knowledge of martial history, traditions, tactics, weapons and the various active military forces that exist; it gains bonus when interacting with members of said military forces; and, since it has to do so in battle, they are actually really good at projecting their voices. And, of course, they make extansive use of their mental ability scores and have a bit more skills and proficiencies than the Fighter. I could see stuff like healing and temp HP being something that makes them decent as tanks I suppose? There's wisdom to that I guess... it's something I'll have to keep in mind if I work on my Warlord again... [/QUOTE]
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Why is There No Warlord Equivalent in 5E?
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