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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="I'm A Banana" data-source="post: 9338941" data-attributes="member: 2067"><p>This is actually pretty simple to change. I've shown the work. Components and effects that interact with magic and even damage types (though I didn't include those) are not exactly load bearing. This can be embedded into an alternative class feature pretty easily.</p><p></p><p>Let's take my Martial Exploits feature and see if we can fill out a 20th-level paladin's list of stuff that's not too magical:</p><ul> <li data-xf-list-type="ul">2 5th-level spells, let's go <em>circle of power</em> and <em>geas</em>. Could hypothetically work in <em>raise dead</em> and/or <em>summon celestial</em>, (you are a commander of such skill angels are volunteering to join your campaign) too. But providing advice to nearby folks and giving unbreakable commands are very warlordcore. I'd like another option or two here, but we're doing OK. </li> <li data-xf-list-type="ul">3 4th-level slots. There's an abundance of possibility here, but let's go <em>death ward </em>and <em>staggering smite</em>. The latter is a little support-y while also adding to damage (but since we're using the Paladin, damage isn't really our main concern). </li> <li data-xf-list-type="ul">3 3rd-level slots. Let's do some good heals - <em>aura of vitality </em>for being able to speak a word as a bonus action to heal, and <em>revivify</em> for restoring consciousness. Another level where another spell or two could be useful.</li> <li data-xf-list-type="ul">3 2nd-level slots. <em>Lesser Restoration</em> for our battlefield medic, and let's say <em>Zone of Truth</em>, because being too scary to lie to is warlordcore. </li> <li data-xf-list-type="ul">4 1st-level slots. <em>Bless, command, compelled duel, </em>and <em>heroism</em>. </li> </ul><p>It might be nice to have an alternate class feature to Divine Smite that deals weapon damage instead of radiant damage, and it'd be cool if Lay on Hands maybe could work at range in a pinch (maybe by only doing half the healing or something), but my main point is that you can fluff enough spells as martial exploits that it's viable. Though a few extra spells wouldn't go amiss, there's no strict need to burn the edition down as a failure that cannot possibly deliver on this idea.</p><p></p><p>But if you don't like 5e in general, then it won't really work for you, because your problems aren't really with warlords, it's with design choices you don't like. (Which is valid! People are allowed to not like design choices! I just think if we want to talk about those choices, let's talk about those choices, not about the warlord as a proxy for those choices)</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9338941, member: 2067"] This is actually pretty simple to change. I've shown the work. Components and effects that interact with magic and even damage types (though I didn't include those) are not exactly load bearing. This can be embedded into an alternative class feature pretty easily. Let's take my Martial Exploits feature and see if we can fill out a 20th-level paladin's list of stuff that's not too magical: [LIST] [*]2 5th-level spells, let's go [I]circle of power[/I] and [I]geas[/I]. Could hypothetically work in [I]raise dead[/I] and/or [I]summon celestial[/I], (you are a commander of such skill angels are volunteering to join your campaign) too. But providing advice to nearby folks and giving unbreakable commands are very warlordcore. I'd like another option or two here, but we're doing OK. [*]3 4th-level slots. There's an abundance of possibility here, but let's go [I]death ward [/I]and [I]staggering smite[/I]. The latter is a little support-y while also adding to damage (but since we're using the Paladin, damage isn't really our main concern). [*]3 3rd-level slots. Let's do some good heals - [I]aura of vitality [/I]for being able to speak a word as a bonus action to heal, and [I]revivify[/I] for restoring consciousness. Another level where another spell or two could be useful. [*]3 2nd-level slots. [I]Lesser Restoration[/I] for our battlefield medic, and let's say [I]Zone of Truth[/I], because being too scary to lie to is warlordcore. [*]4 1st-level slots. [I]Bless, command, compelled duel, [/I]and [I]heroism[/I]. [/LIST] It might be nice to have an alternate class feature to Divine Smite that deals weapon damage instead of radiant damage, and it'd be cool if Lay on Hands maybe could work at range in a pinch (maybe by only doing half the healing or something), but my main point is that you can fluff enough spells as martial exploits that it's viable. Though a few extra spells wouldn't go amiss, there's no strict need to burn the edition down as a failure that cannot possibly deliver on this idea. But if you don't like 5e in general, then it won't really work for you, because your problems aren't really with warlords, it's with design choices you don't like. (Which is valid! People are allowed to not like design choices! I just think if we want to talk about those choices, let's talk about those choices, not about the warlord as a proxy for those choices) [/QUOTE]
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