Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 9338715" data-attributes="member: 2067"><p>They don't, but if what you really want deep down is for martials to have powers that are equal to spells again, you're not talking about the Warlord, you're talking about 5e's choice to not open the can of worms that is martial dailies.</p><p></p><p>Mechanically, this is a fix:</p><p>========================</p><p><strong><span style="font-size: 22px">Martial Exploits</span></strong></p><p>You know how to produce extraordinary effects that don't rely on magic. Though the effects mimic spells, you produce these wonders using your personal charm and training, not magic. For you, spells are called exploits, and instead of casting a spell, you use a martial exploit. Using a martial exploit follows all the rules for casting a spell, except as discussed below.</p><p></p><p><strong>It's Not Magic</strong></p><p>Martial exploits are not subject to effects that interfere with magic or spellcasting.</p><p></p><p><strong>Required Components</strong></p><p>You produce your exploit's effects through your own charismatic appeal and ability to command others. You must be able to speak when you use an exploit with this feature (meaning the exploit has a V component when you use it). Your exploits only require verbal components.</p><p></p><p><strong>At-Will Powers (0-Level Exploits)</strong></p><p>At 1st level, you know two at-will powers of your choice chosen from the warlord martial exploit list {<em>this list includes warlordy spells</em>}. At higher levels, you learn additional at-will powers of your choice, as shown in the At-Will Powers Known column of the Warlord table.</p><p></p><p>When you gain a level in this class, you can replace one of the at-will powers you know with another at-will power from the warlord exploit list.</p><p></p><p><strong>Exploit Slots</strong></p><p>The Warlord table shows how many exploit slots you have to use your warlord exploits of 1st level and higher. To use one of these martial exploits, you must expend a slot of the exploit's level or higher. You regain all expended exploit slots when you finish a long rest.</p><p></p><p><strong>Knowing Exploits of 1st Level and Higher</strong></p><p>You know two 1st-level exploits of your choice from the warlord exploit list.</p><p></p><p>The Exploits Known column of the Warlord table shows when you learn more warlord exploits of your choice. Each of these exploits must be of a level for which you have exploit slots. Additionally, when you gain levels in this class, you can choose one of the warlord exploits you know and replace it with another exploit from the warlord exploit list, which also must be of a level for which you have exploit slots.</p><p></p><p><strong>Exploit Ability</strong></p><p>Charisma is your martial exploit ability for your warlord exploits, since the power of your exploits relies on your ability to inspire and lead others. Your martial exploit ability functions as your spellcasting ability for your martial exploits. You use your Charisma whenever an exploit refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlord exploit you use and when making an attack roll with one</p><p></p><p>Exploit Save DC = 8 + your proficiency bonus + your Charisma modifier</p><p>Exploit Attack Modifier = your proficiency bonus + your Charisma modifier</p><p>=======================================</p><p></p><p>Slap that on a bard or a paladin and maybe lightly curate your spell selection to rule out anything with special effects (or not! the 4e principle of martial powers being the same as magic can still hold and there's no reason your warlord can't use <em>faerie fire </em>and call it "cover everyone with flour" if you want.)</p><p></p><p>I don't think this would be an acceptable solution, but I present it to highlight that we're not just talking about "warlords," here, we're talking about martial powers, and that's a different conversation.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9338715, member: 2067"] They don't, but if what you really want deep down is for martials to have powers that are equal to spells again, you're not talking about the Warlord, you're talking about 5e's choice to not open the can of worms that is martial dailies. Mechanically, this is a fix: ======================== [B][SIZE=6]Martial Exploits[/SIZE][/B] You know how to produce extraordinary effects that don't rely on magic. Though the effects mimic spells, you produce these wonders using your personal charm and training, not magic. For you, spells are called exploits, and instead of casting a spell, you use a martial exploit. Using a martial exploit follows all the rules for casting a spell, except as discussed below. [B]It's Not Magic[/B] Martial exploits are not subject to effects that interfere with magic or spellcasting. [B]Required Components[/B] You produce your exploit's effects through your own charismatic appeal and ability to command others. You must be able to speak when you use an exploit with this feature (meaning the exploit has a V component when you use it). Your exploits only require verbal components. [B]At-Will Powers (0-Level Exploits)[/B] At 1st level, you know two at-will powers of your choice chosen from the warlord martial exploit list {[I]this list includes warlordy spells[/I]}. At higher levels, you learn additional at-will powers of your choice, as shown in the At-Will Powers Known column of the Warlord table. When you gain a level in this class, you can replace one of the at-will powers you know with another at-will power from the warlord exploit list. [B]Exploit Slots[/B] The Warlord table shows how many exploit slots you have to use your warlord exploits of 1st level and higher. To use one of these martial exploits, you must expend a slot of the exploit's level or higher. You regain all expended exploit slots when you finish a long rest. [B]Knowing Exploits of 1st Level and Higher[/B] You know two 1st-level exploits of your choice from the warlord exploit list. The Exploits Known column of the Warlord table shows when you learn more warlord exploits of your choice. Each of these exploits must be of a level for which you have exploit slots. Additionally, when you gain levels in this class, you can choose one of the warlord exploits you know and replace it with another exploit from the warlord exploit list, which also must be of a level for which you have exploit slots. [B]Exploit Ability[/B] Charisma is your martial exploit ability for your warlord exploits, since the power of your exploits relies on your ability to inspire and lead others. Your martial exploit ability functions as your spellcasting ability for your martial exploits. You use your Charisma whenever an exploit refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlord exploit you use and when making an attack roll with one Exploit Save DC = 8 + your proficiency bonus + your Charisma modifier Exploit Attack Modifier = your proficiency bonus + your Charisma modifier ======================================= Slap that on a bard or a paladin and maybe lightly curate your spell selection to rule out anything with special effects (or not! the 4e principle of martial powers being the same as magic can still hold and there's no reason your warlord can't use [I]faerie fire [/I]and call it "cover everyone with flour" if you want.) I don't think this would be an acceptable solution, but I present it to highlight that we're not just talking about "warlords," here, we're talking about martial powers, and that's a different conversation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
Top