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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Why is non-magical flying so limited for PCs?
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<blockquote data-quote="Faolyn" data-source="post: 9303799" data-attributes="member: 6915329"><p>Well, why <em>not </em>include flying or ranged attacks into every combat? As I said, there's no reason why your humanoid foes shouldn't have ranged attacks. And if you have a lot of PCs flying around, they're going to attract attention from other flying creatures. Unless your player is specifically playing a flying creature in order to be invincible, then they're going to expect to be attacked. And if they're playing a flying creature specifically to be invincible, they're munchkinning/power gaming/whatevering and you can target them with impunity.</p><p></p><p>Also, while flying, they're not going to be able to Help their allies, provide flanking bonuses, take advantage of cover, or do any of the other things that grounded PCs can do.</p><p></p><p>But here's another thing: going by RAW (IIRC, at least), you can move then attack, attack then move, move then attack then move some more, but only specific maneuvers and (maybe) feats let you attack <em>while </em>moving. </p><p></p><p>None of the flying heritages, to my knowledge, can <em>hover.</em> And while the rules don't call this out specifically, <em>I'd</em> say that means they are always moving while flying. So at the least, if they want to stay up in the air and pepper their opponents with their own ranged attacks and spells, it's completely logical to have them roll with some sort of penalty.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9303799, member: 6915329"] Well, why [I]not [/I]include flying or ranged attacks into every combat? As I said, there's no reason why your humanoid foes shouldn't have ranged attacks. And if you have a lot of PCs flying around, they're going to attract attention from other flying creatures. Unless your player is specifically playing a flying creature in order to be invincible, then they're going to expect to be attacked. And if they're playing a flying creature specifically to be invincible, they're munchkinning/power gaming/whatevering and you can target them with impunity. Also, while flying, they're not going to be able to Help their allies, provide flanking bonuses, take advantage of cover, or do any of the other things that grounded PCs can do. But here's another thing: going by RAW (IIRC, at least), you can move then attack, attack then move, move then attack then move some more, but only specific maneuvers and (maybe) feats let you attack [I]while [/I]moving. None of the flying heritages, to my knowledge, can [I]hover.[/I] And while the rules don't call this out specifically, [I]I'd[/I] say that means they are always moving while flying. So at the least, if they want to stay up in the air and pepper their opponents with their own ranged attacks and spells, it's completely logical to have them roll with some sort of penalty. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Why is non-magical flying so limited for PCs?
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