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General Tabletop Discussion
D&D Older Editions
Why do Wizard hot dogs come in packages of 9, but Cleric buns come in packages of 7?
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<blockquote data-quote="Blue Orange" data-source="post: 8842090" data-attributes="member: 7025997"><p><em>Chainmail</em>, the miniatures game that was a precursor to D&D, has wizards but no clerics. They have 14 spells, most recognizable as modern-day wizard spells, in 6 levels of complexity (which seems to be a modifier to the spell rather than a property of a spell itself). There are no clerics.</p><p></p><p>Going back to the earliest D&D rules, the D&D white box, we actually have cleric spells up to 5 and magic-user spells up to 6. The table even has a line showing the lack of cleric spells at level 6, indicating Gygax and Co. at least noticed this. Interestingly, clerics get 5th level spells at level 7, whereas magic-users (as they were called in 1st edition and earlier) have to wait until level 9, finally getting 6th level spells at level 12. Clerics also have no more than 6 spells per level, whereas magic-users have as many as 14 sometimes.</p><p></p><p>From the original description of Clerics: "Clerics gain some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), plus they have numbers of their own spells. In addition, they are able to use more of the magical items than are the Fighting-Men." They're an archetype now, but they were the original gish class!</p><p></p><p>So, the short answer is: they're not supposed to be as good magic-users as magic-users.</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 8842090, member: 7025997"] [I]Chainmail[/I], the miniatures game that was a precursor to D&D, has wizards but no clerics. They have 14 spells, most recognizable as modern-day wizard spells, in 6 levels of complexity (which seems to be a modifier to the spell rather than a property of a spell itself). There are no clerics. Going back to the earliest D&D rules, the D&D white box, we actually have cleric spells up to 5 and magic-user spells up to 6. The table even has a line showing the lack of cleric spells at level 6, indicating Gygax and Co. at least noticed this. Interestingly, clerics get 5th level spells at level 7, whereas magic-users (as they were called in 1st edition and earlier) have to wait until level 9, finally getting 6th level spells at level 12. Clerics also have no more than 6 spells per level, whereas magic-users have as many as 14 sometimes. From the original description of Clerics: "Clerics gain some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), plus they have numbers of their own spells. In addition, they are able to use more of the magical items than are the Fighting-Men." They're an archetype now, but they were the original gish class! So, the short answer is: they're not supposed to be as good magic-users as magic-users. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions
Why do Wizard hot dogs come in packages of 9, but Cleric buns come in packages of 7?
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