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(+) What would you want for 5e Planescape?
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<blockquote data-quote="Faolyn" data-source="post: 8323897" data-attributes="member: 6915329"><p>Personally, I have zero problem with NPCs not getting stats. That ensures that I can make them to fit my party's level (should I need them to) and my personal vision of them. That being said, I'd include more NPC statblocks in the monster section.</p><p></p><p>Things I want:</p><p></p><p>In my ideal world, I'd have two books: One for the planes, and one for Sigil and its suburbs: the Gate-Towns. I realize that's unlikely to happen, but I can dream, right? (I also realize the Gate-Towns aren't really Sigil's suburbs, but I kind of want them to be; if you wanted to run a primarily Sigil-based Planescape game but also have a taste of the Outer Planes, they're a good way to do that.)</p><p></p><p>The 15 factions, but revamped to make them equally useful as PCs. Dustmen and Bleakers are cool, but it's kind of hard to see why they would want to go adventure.</p><p></p><p>I want to see the Athar given an actual role in Sigil. The Godsmen run the forges, the Guvners do the legal work and are judges, the Harmonium and Mercykillers run the police and armory, the Indeps run the Market and they're not even a "real" Faction, etc.. The Athar are just... angry atheists who do little but go around sabotaging religious organizations and writing anti-religious Chick Tracts. As an atheist, I find that a bit insulting. I'd put them in charge of the a lot of scribes or printing presses, since they were already described as having a lot of scribes to make their tracts. Or have them run non-religious/divine magic-based hospitals. I mean, the Faction built around the futility of existence has soup kitchens and orphanages!</p><p></p><p>Have some non-Faction factions. I can't believe there aren't numerous thieves guilds in Sigil, for instance. Or private guard/mercenary companies, or hospitals, or things like that. Things like that. Maybe make it that more people aren't really part of a Faction--even if you assume that lots of people join one just because their parents were members, there's still got to be lots of people who just don't care enough about the philosophy of the universe to make a decision. </p><p></p><p>There definitely need to be more monsters included in Whomever's Guide to the Planes/Sigil than there were in VGR. As long as they check for redundancy--I recently went through the three 3e PS monster books and there were a <em>lot </em>of unnecessary monsters, many of which were just planar versions of regular monsters. Lots of lizardfolk of the planes, or it's neogi but from the planes, or it's a dabus but slightly different.</p><p></p><p>Common races: planar humans, planetouched of various types (perhaps including new types beyond tieflings/aasimar/genasi), gith, bauriars. Maybe some new ones as well. Uncommon races: everything else. If you can find stats for it, you can play it (DM approval pending, of course). We could definitely use more celestials.</p><p></p><p>As for the planes themselves... I kind of want to options for both the Wheel and the other variations on the Planes, as well as tips for making your own cosmology. I personally don't want to see "Planejammer" for a lot of reasons (not the least of which is, since nobody has to breathe, eat, drink, or sleep in the Astral, a lot of the hazards of travel just go away and what you're left with is a string of encounters, any of which can be done by simply passing through portals as normal) but I know other people do like it. </p><p></p><p>But anyway, since Sigil and the Factions (and travel via portal) are a lot of what makes Planescape Planescape and not just a Manual of the Planes, I think it should be easy to put those things in any other style of cosmology.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8323897, member: 6915329"] Personally, I have zero problem with NPCs not getting stats. That ensures that I can make them to fit my party's level (should I need them to) and my personal vision of them. That being said, I'd include more NPC statblocks in the monster section. Things I want: In my ideal world, I'd have two books: One for the planes, and one for Sigil and its suburbs: the Gate-Towns. I realize that's unlikely to happen, but I can dream, right? (I also realize the Gate-Towns aren't really Sigil's suburbs, but I kind of want them to be; if you wanted to run a primarily Sigil-based Planescape game but also have a taste of the Outer Planes, they're a good way to do that.) The 15 factions, but revamped to make them equally useful as PCs. Dustmen and Bleakers are cool, but it's kind of hard to see why they would want to go adventure. I want to see the Athar given an actual role in Sigil. The Godsmen run the forges, the Guvners do the legal work and are judges, the Harmonium and Mercykillers run the police and armory, the Indeps run the Market and they're not even a "real" Faction, etc.. The Athar are just... angry atheists who do little but go around sabotaging religious organizations and writing anti-religious Chick Tracts. As an atheist, I find that a bit insulting. I'd put them in charge of the a lot of scribes or printing presses, since they were already described as having a lot of scribes to make their tracts. Or have them run non-religious/divine magic-based hospitals. I mean, the Faction built around the futility of existence has soup kitchens and orphanages! Have some non-Faction factions. I can't believe there aren't numerous thieves guilds in Sigil, for instance. Or private guard/mercenary companies, or hospitals, or things like that. Things like that. Maybe make it that more people aren't really part of a Faction--even if you assume that lots of people join one just because their parents were members, there's still got to be lots of people who just don't care enough about the philosophy of the universe to make a decision. There definitely need to be more monsters included in Whomever's Guide to the Planes/Sigil than there were in VGR. As long as they check for redundancy--I recently went through the three 3e PS monster books and there were a [I]lot [/I]of unnecessary monsters, many of which were just planar versions of regular monsters. Lots of lizardfolk of the planes, or it's neogi but from the planes, or it's a dabus but slightly different. Common races: planar humans, planetouched of various types (perhaps including new types beyond tieflings/aasimar/genasi), gith, bauriars. Maybe some new ones as well. Uncommon races: everything else. If you can find stats for it, you can play it (DM approval pending, of course). We could definitely use more celestials. As for the planes themselves... I kind of want to options for both the Wheel and the other variations on the Planes, as well as tips for making your own cosmology. I personally don't want to see "Planejammer" for a lot of reasons (not the least of which is, since nobody has to breathe, eat, drink, or sleep in the Astral, a lot of the hazards of travel just go away and what you're left with is a string of encounters, any of which can be done by simply passing through portals as normal) but I know other people do like it. But anyway, since Sigil and the Factions (and travel via portal) are a lot of what makes Planescape Planescape and not just a Manual of the Planes, I think it should be easy to put those things in any other style of cosmology. [/QUOTE]
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