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What Should D&D 2024 Have Been +
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<blockquote data-quote="Dustin Cooper" data-source="post: 9327301" data-attributes="member: 6922447"><p>You know what I wish they dealt with? The fact that this game is trying to allow both theater of the mind and grid based play with the exact same rules. Like it's functional for both, but the exact distances can become fiddly for theater of the mind, and I feel like they might have oversimplified some of the positioning stuff for map play to make the former form of play a bit easier.</p><p></p><p>It's quite possible to have more than one form of combat in a game and have it still be coherent. I'm running Sword World 2.5 now, and it has a simplified combat option where the players and enemies just have a front and back line, a standard combat mode where distances are along one dimension only, and an advanced combat where you get the full 2d map like you'd normally get out of these games. And it works fine and maintains a fairly consistent feel. D&D wouldn't have to do exactly that, but there's plenty of games that play similarly to modern D&D that have zones or more abstract distances that work much better for theater of the mind, and I feel like it's something D&D could implement.</p><p></p><p>Or hey, maybe they could throw caution to the wind and just design entirely around a theater of the mind assumption, completely disregarding tradition. Not sure if that would be for me, but it'd be more exciting than slight revisions to 5e.</p></blockquote><p></p>
[QUOTE="Dustin Cooper, post: 9327301, member: 6922447"] You know what I wish they dealt with? The fact that this game is trying to allow both theater of the mind and grid based play with the exact same rules. Like it's functional for both, but the exact distances can become fiddly for theater of the mind, and I feel like they might have oversimplified some of the positioning stuff for map play to make the former form of play a bit easier. It's quite possible to have more than one form of combat in a game and have it still be coherent. I'm running Sword World 2.5 now, and it has a simplified combat option where the players and enemies just have a front and back line, a standard combat mode where distances are along one dimension only, and an advanced combat where you get the full 2d map like you'd normally get out of these games. And it works fine and maintains a fairly consistent feel. D&D wouldn't have to do exactly that, but there's plenty of games that play similarly to modern D&D that have zones or more abstract distances that work much better for theater of the mind, and I feel like it's something D&D could implement. Or hey, maybe they could throw caution to the wind and just design entirely around a theater of the mind assumption, completely disregarding tradition. Not sure if that would be for me, but it'd be more exciting than slight revisions to 5e. [/QUOTE]
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