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What Should D&D 2024 Have Been +
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<blockquote data-quote="WisdomOfWombats" data-source="post: 9326750" data-attributes="member: 6973514"><p>In general, I would have liked less of the ideas from UA to end up on the cutting room floor.</p><p></p><ul> <li data-xf-list-type="ul">Grittier rules for taking long rests</li> <li data-xf-list-type="ul">Shorter short rests. Sometimes they are desperately required in some of the official adventures, but they take too much in-game time. 10 minutes would be nice</li> <li data-xf-list-type="ul">Less of „this class feature is basically that spell“</li> <li data-xf-list-type="ul">Keep Half-elves and Half-orcs, I think they add to the game. So finding a way to make them work mechanically would have been nice</li> <li data-xf-list-type="ul">The Monsters of the Multiverse Goliath in the core book, along with some of the other species from that book</li> <li data-xf-list-type="ul">No gnomes</li> <li data-xf-list-type="ul">Use templates for the druid‘s wildshape, like they did in one UA</li> <li data-xf-list-type="ul">De-couple the Ideals, Bonds, Flaw, Personality from backgrounds. Backgrounds are a great way to customize your world, but having the lists for role-playing traits attached made it too much of a bother to create them</li> <li data-xf-list-type="ul">Use broad personality types as basis for Personality, Ideals, Bonds and Flaws - just like the other D&D game does (Doctors & Daleks)</li> <li data-xf-list-type="ul">Put all possible Downtime activities in the PHB and streamline them</li> <li data-xf-list-type="ul">Reduce the spell lists to either Arcane and Divine, and maybe Primal, and add speciality spells via the classes, in case some spells need to be reserved</li> <li data-xf-list-type="ul">Use Spheres again to separate Divine / Primal spells, so that a cleric gets spells that match their deity‘s portfolio (I guess that would be a game balance concern, to put assigning Spheres to the DM)</li> <li data-xf-list-type="ul">Let the bard pick Arcane, Divine or Primal as their primary list</li> <li data-xf-list-type="ul">Make the bard a half-caster and beef up other abilities</li> <li data-xf-list-type="ul">Make the paladin and ranger into non-casters (5e really has too few non-casters)</li> <li data-xf-list-type="ul">Tone down spells that reduce things like searching for food,water and a resting place to a mere speed bump</li> <li data-xf-list-type="ul">Gain exhaustion for each unsuccessful death save or after succeeding on all Death saves. So dropping to 0 HP is more hurtful than it is now</li> </ul></blockquote><p></p>
[QUOTE="WisdomOfWombats, post: 9326750, member: 6973514"] In general, I would have liked less of the ideas from UA to end up on the cutting room floor. [LIST] [*]Grittier rules for taking long rests [*]Shorter short rests. Sometimes they are desperately required in some of the official adventures, but they take too much in-game time. 10 minutes would be nice [*]Less of „this class feature is basically that spell“ [*]Keep Half-elves and Half-orcs, I think they add to the game. So finding a way to make them work mechanically would have been nice [*]The Monsters of the Multiverse Goliath in the core book, along with some of the other species from that book [*]No gnomes [*]Use templates for the druid‘s wildshape, like they did in one UA [*]De-couple the Ideals, Bonds, Flaw, Personality from backgrounds. Backgrounds are a great way to customize your world, but having the lists for role-playing traits attached made it too much of a bother to create them [*]Use broad personality types as basis for Personality, Ideals, Bonds and Flaws - just like the other D&D game does (Doctors & Daleks) [*]Put all possible Downtime activities in the PHB and streamline them [*]Reduce the spell lists to either Arcane and Divine, and maybe Primal, and add speciality spells via the classes, in case some spells need to be reserved [*]Use Spheres again to separate Divine / Primal spells, so that a cleric gets spells that match their deity‘s portfolio (I guess that would be a game balance concern, to put assigning Spheres to the DM) [*]Let the bard pick Arcane, Divine or Primal as their primary list [*]Make the bard a half-caster and beef up other abilities [*]Make the paladin and ranger into non-casters (5e really has too few non-casters) [*]Tone down spells that reduce things like searching for food,water and a resting place to a mere speed bump [*]Gain exhaustion for each unsuccessful death save or after succeeding on all Death saves. So dropping to 0 HP is more hurtful than it is now [/LIST] [/QUOTE]
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