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What Are Adventurers In Your World?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9330362" data-attributes="member: 6790260"><p>In my DW game, "adventurer" has become a slightly glamorized version of the mercenary work that had always been a thing in the Tarrakhuna. It just became more fashionable--and reputable--after a group of "adventurers" were critical to saving the city of Al-Rakkah (the titular <em>Jewel of the Desert</em>) from a coup orchestrated by a cabal of wizards and funded by Jinnistani nobleman, Thaamir Razaq Ghassan el-Mir al-Kaba (the now-<em>former</em> Baron of Cinders, replaced by his nephew after the other nobility of Jinnistan saved face by sacking him when he failed in his coup.) As a result, adventurers of all stripes have come out of the woodwork to make a difference in the world. Most of them are small-time. The PCs are the only ones who have grown in stature to exceed the fame of the group that saved the city. Their exploits (which have been almost exclusively beneficial for Al-Rakkah) have made them famous in certain circles, enough that they now have to care about being <em>stealthy</em> at the grand scale, because people actually are watching their movements much of the time.</p><p></p><p>In games where I have played a deity (which was a good chunk of my RP over the last 4-5 years), I have intentionally played the <em>god</em> of adventurers, Arkhos, the Woven Oath, Dawnbringer, Words-That-Soar. Literally the patron deity of (good) adventurers, those who fight the good fight, who take risks to protect others, who travel the roads and bring light to dark places, who bring hope into reality with effort and skill and no small amount of luck, who aspire and inspire in equal measure. In such a world, adventurers righting wrongs and saving the day is not merely a noble calling, it is in some sense <em>literally</em> worship, for these brave souls offer the prayer of <strong>works</strong>.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9330362, member: 6790260"] In my DW game, "adventurer" has become a slightly glamorized version of the mercenary work that had always been a thing in the Tarrakhuna. It just became more fashionable--and reputable--after a group of "adventurers" were critical to saving the city of Al-Rakkah (the titular [I]Jewel of the Desert[/I]) from a coup orchestrated by a cabal of wizards and funded by Jinnistani nobleman, Thaamir Razaq Ghassan el-Mir al-Kaba (the now-[I]former[/I] Baron of Cinders, replaced by his nephew after the other nobility of Jinnistan saved face by sacking him when he failed in his coup.) As a result, adventurers of all stripes have come out of the woodwork to make a difference in the world. Most of them are small-time. The PCs are the only ones who have grown in stature to exceed the fame of the group that saved the city. Their exploits (which have been almost exclusively beneficial for Al-Rakkah) have made them famous in certain circles, enough that they now have to care about being [I]stealthy[/I] at the grand scale, because people actually are watching their movements much of the time. In games where I have played a deity (which was a good chunk of my RP over the last 4-5 years), I have intentionally played the [I]god[/I] of adventurers, Arkhos, the Woven Oath, Dawnbringer, Words-That-Soar. Literally the patron deity of (good) adventurers, those who fight the good fight, who take risks to protect others, who travel the roads and bring light to dark places, who bring hope into reality with effort and skill and no small amount of luck, who aspire and inspire in equal measure. In such a world, adventurers righting wrongs and saving the day is not merely a noble calling, it is in some sense [I]literally[/I] worship, for these brave souls offer the prayer of [B]works[/B]. [/QUOTE]
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