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Warlord + Escalation Die from 13th Age
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<blockquote data-quote="Tony Vargas" data-source="post: 6795825" data-attributes="member: 996"><p>A big selling point of 5e is how much the DM can change it up, even without explicitly re-writing a bunch of rules (just by contriving situations and making rulings). Swimming against the 'fast combat' current may be a particularly hard thing to do that way, but it's not going to be impossible, and I didn't mean not to bother...</p><p></p><p>If you do resort to significant house rules to produce longer/more 'interesting' combats, and get the escalation die to mean more, you might as well take it a bit farther and add some more tactical interest to other classes, as well, perhaps by leveraging that mechanic. For instance, you could modify some short-rest-recharge resources to recharge once/encounter if you can roll under the escalation die, or let a start-of-combat ability re-set when the escalation die hits a certain value, like 5 or 6. That sort of thing.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6795825, member: 996"] A big selling point of 5e is how much the DM can change it up, even without explicitly re-writing a bunch of rules (just by contriving situations and making rulings). Swimming against the 'fast combat' current may be a particularly hard thing to do that way, but it's not going to be impossible, and I didn't mean not to bother... If you do resort to significant house rules to produce longer/more 'interesting' combats, and get the escalation die to mean more, you might as well take it a bit farther and add some more tactical interest to other classes, as well, perhaps by leveraging that mechanic. For instance, you could modify some short-rest-recharge resources to recharge once/encounter if you can roll under the escalation die, or let a start-of-combat ability re-set when the escalation die hits a certain value, like 5 or 6. That sort of thing. [/QUOTE]
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Warlord + Escalation Die from 13th Age
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