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D&D Older Editions
Warlord + Escalation Die from 13th Age
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<blockquote data-quote="Tony Vargas" data-source="post: 6792267" data-attributes="member: 996"><p>The escalation die is a cool mechanic, but like greater tactical emphasis, faces an uphill battle(npi) when trying to adapt it to 5e, because of 5e's fast-combat mandate. An escalation die mechanic just won't have a chance to matter, because the combat will be over so quickly. </p><p></p><p>The obvious place to start is to have fewer but larger & more challenging combats per day. The problem with that is that such combats are exactly where spells get trotted out, not only claiming the nebulous 'spotlight,' but likely shortening the combat rather than lengthening it. </p><p></p><p>You might be able to overcome 5e's predilection for short combats, but it would be a lot of effort to make one mechanic work. If you were doing it anyway, a number of classes might have features that could key off or manipulate the escalation die. </p><p></p><p>That's a thought: you could add the escalation die mechanic, port it prettymuch straight from 13A. It won't have much impact because 5e combats are already short, but it might occasionally help out a low-level party that'd otherwise wipe. Then you can give specific classes or sub-classes ways of boosting the escalation die. Seems appropriate for both inspiration and tactics.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6792267, member: 996"] The escalation die is a cool mechanic, but like greater tactical emphasis, faces an uphill battle(npi) when trying to adapt it to 5e, because of 5e's fast-combat mandate. An escalation die mechanic just won't have a chance to matter, because the combat will be over so quickly. The obvious place to start is to have fewer but larger & more challenging combats per day. The problem with that is that such combats are exactly where spells get trotted out, not only claiming the nebulous 'spotlight,' but likely shortening the combat rather than lengthening it. You might be able to overcome 5e's predilection for short combats, but it would be a lot of effort to make one mechanic work. If you were doing it anyway, a number of classes might have features that could key off or manipulate the escalation die. That's a thought: you could add the escalation die mechanic, port it prettymuch straight from 13A. It won't have much impact because 5e combats are already short, but it might occasionally help out a low-level party that'd otherwise wipe. Then you can give specific classes or sub-classes ways of boosting the escalation die. Seems appropriate for both inspiration and tactics. [/QUOTE]
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