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War Never Changes: Fallout Inspired Post Apocalyptic Campaign?
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<blockquote data-quote="cbwjm" data-source="post: 9327683" data-attributes="member: 6788732"><p>I mentioned in another thread, I think, that I've been tinkering with a Fabula Ultima (Fallout Ultima) version of Fallout, I might see if my group wants to do a little one-shot campaign to see how it goes while we wait to see what we're going to do next (currently 5e or OSE by the sounds of things).</p><p></p><p>So far I've replaced the Fabula Ultima classes with SPECIAL, trying to get at least 10 perks for each attribute, many of which I've taken from fallout 4. </p><p></p><p>I've also brought in the Mutant Year Zero settlement guidelines which I'll use to build up the players home settlement (or maybe it'll just be abandoned, I think a lot of people don't bother with the settlements in Fallout 4). </p><p></p><p>When moving about the map, you make travel rolls which might lead to a discovery, I'll come up with some basic discoveries like a stash with caps and inventory points (inventory points are used to represent things like health or mana potions, Fallout: stimpacks and nuka cola) or places like Poseidon Energy or Robco).</p><p></p><p>For Fallout 5e, you might want to look at the d20 version called Exodus (apparently an issue with licensing so they filed off the Fallout IP), I know it is on Drivethru RPG but not sure how much it is, should provide some ideas to be brought into 5e.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9327683, member: 6788732"] I mentioned in another thread, I think, that I've been tinkering with a Fabula Ultima (Fallout Ultima) version of Fallout, I might see if my group wants to do a little one-shot campaign to see how it goes while we wait to see what we're going to do next (currently 5e or OSE by the sounds of things). So far I've replaced the Fabula Ultima classes with SPECIAL, trying to get at least 10 perks for each attribute, many of which I've taken from fallout 4. I've also brought in the Mutant Year Zero settlement guidelines which I'll use to build up the players home settlement (or maybe it'll just be abandoned, I think a lot of people don't bother with the settlements in Fallout 4). When moving about the map, you make travel rolls which might lead to a discovery, I'll come up with some basic discoveries like a stash with caps and inventory points (inventory points are used to represent things like health or mana potions, Fallout: stimpacks and nuka cola) or places like Poseidon Energy or Robco). For Fallout 5e, you might want to look at the d20 version called Exodus (apparently an issue with licensing so they filed off the Fallout IP), I know it is on Drivethru RPG but not sure how much it is, should provide some ideas to be brought into 5e. [/QUOTE]
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War Never Changes: Fallout Inspired Post Apocalyptic Campaign?
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