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Vote Up a 5e-Alike: Fighter Draft 2, plus Archetypes (and a poll)
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<blockquote data-quote="Faolyn" data-source="post: 9195279" data-attributes="member: 6915329"><p><em>Join us... join us...</em></p><p></p><p>I welcome any constructive criticism!</p><p></p><p></p><p>I imagine that they will only be used for your first class--IME, most people who multiclass don't do so after a long-enough training time to really warrant getting three new contacts--it's either a meta-decision or something happens in-game to justify the multiclassing. There will be times, though, when a long training period will be appropriate, such as if there's a timeskip. I imagine that whether or not the origins will be used for the new class will be a GM decision.</p><p></p><p>I do own Beyond The Wall. I just haven't read it thoroughly yet. I suffer from Too Many Game Books syndrome.</p><p></p><p></p><p>Good points--that's definitely something that needs to be made clearer. If, as you say, you're proficient in History and have Champion of the Court, then I can see three options: you get to add your PB even if you're doing so twice, <em>or, </em>you only add your PB if you're not proficient, <em>or</em>, you can add half your PB, even if you are proficient. </p><p></p><p>I've seen the second option--add PB if you're not proficient--quite often in 5e, but can make the trait useless if you're already proficient in History or various Charisma skills. </p><p></p><p>I'm thinking that I should change it to half PB, no matter what. I'll also switch it to just Intelligence checks. Makes me think, though, that there should be a Common Knowledge skill, and History should be used for <em>historical </em>things (my current DM likes to use it as a Common Knowledge skill, and I've never been sure how I feel about that.)</p><p></p><p>As for your potential scenario... yeah, it can happen, I know. One would <em>hope</em> that the player would take a Learning that was appropriate to the way they've been playing so far, but we all know that's not going to happen with every player.</p><p></p><p></p><p>Another good point. Hmm. PB times per long rest? As many times as you like, but only once per individual (or group) per long rest?</p><p></p><p></p><p>Yeah, the consensus is <em>definitely </em>to reduce the number. I've started to look through the list to see which ones can be either combined or just tossed.</p><p></p><p></p><p>I'll take these into consideration. The game is supposed to be at least a bit grittier than regular D&D--hence the reduced number of hit dice--rather than more power-game, and hopefully the use of maneuvers for all martials will aid those who want more than just more damage dice.</p><p></p><p></p><p>Well, the archetypes are definitely rough drafts, and these particular ones are just either common tropes or classes reimagined into archetypes.</p><p></p><p>I'm taking two things into consideration with the archetypes. One, people mentioned wanting an open-ending system. Unlike D&D, which pretty much stops at 20th level, a lot of people wanted the game to go on to a potentially infinite number of levels. And two, we all know most games don't even get to 15th level. So my actual goal--and I admit I likely did not accomplish it this draft--is to front-load abilities and to have those early abilities continually improve as you go up in level. Hence why most of the abilities say you get another bonus or whatever every X levels.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9195279, member: 6915329"] [I]Join us... join us...[/I] I welcome any constructive criticism! I imagine that they will only be used for your first class--IME, most people who multiclass don't do so after a long-enough training time to really warrant getting three new contacts--it's either a meta-decision or something happens in-game to justify the multiclassing. There will be times, though, when a long training period will be appropriate, such as if there's a timeskip. I imagine that whether or not the origins will be used for the new class will be a GM decision. I do own Beyond The Wall. I just haven't read it thoroughly yet. I suffer from Too Many Game Books syndrome. Good points--that's definitely something that needs to be made clearer. If, as you say, you're proficient in History and have Champion of the Court, then I can see three options: you get to add your PB even if you're doing so twice, [I]or, [/I]you only add your PB if you're not proficient, [I]or[/I], you can add half your PB, even if you are proficient. I've seen the second option--add PB if you're not proficient--quite often in 5e, but can make the trait useless if you're already proficient in History or various Charisma skills. I'm thinking that I should change it to half PB, no matter what. I'll also switch it to just Intelligence checks. Makes me think, though, that there should be a Common Knowledge skill, and History should be used for [I]historical [/I]things (my current DM likes to use it as a Common Knowledge skill, and I've never been sure how I feel about that.) As for your potential scenario... yeah, it can happen, I know. One would [I]hope[/I] that the player would take a Learning that was appropriate to the way they've been playing so far, but we all know that's not going to happen with every player. Another good point. Hmm. PB times per long rest? As many times as you like, but only once per individual (or group) per long rest? Yeah, the consensus is [I]definitely [/I]to reduce the number. I've started to look through the list to see which ones can be either combined or just tossed. I'll take these into consideration. The game is supposed to be at least a bit grittier than regular D&D--hence the reduced number of hit dice--rather than more power-game, and hopefully the use of maneuvers for all martials will aid those who want more than just more damage dice. Well, the archetypes are definitely rough drafts, and these particular ones are just either common tropes or classes reimagined into archetypes. I'm taking two things into consideration with the archetypes. One, people mentioned wanting an open-ending system. Unlike D&D, which pretty much stops at 20th level, a lot of people wanted the game to go on to a potentially infinite number of levels. And two, we all know most games don't even get to 15th level. So my actual goal--and I admit I likely did not accomplish it this draft--is to front-load abilities and to have those early abilities continually improve as you go up in level. Hence why most of the abilities say you get another bonus or whatever every X levels. [/QUOTE]
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Vote Up a 5e-Alike: Fighter Draft 2, plus Archetypes (and a poll)
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