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Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy
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<blockquote data-quote="FrogReaver" data-source="post: 8752073" data-attributes="member: 6795602"><p>Some considerations.</p><p></p><ul> <li data-xf-list-type="ul">To use a polearm you will need level 3 hexblade or the cha bonus won't apply.</li> <li data-xf-list-type="ul">To use sword and shield you will want warcaster to be able to cast the shield spell if nothing else. Note many paladin spells can be cast on your turn without it or by putting up your sword (however, this delays your charisma asi progression or forces you into variant human).</li> <li data-xf-list-type="ul">You'll still want 15 str or 13 str/14 dex.</li> <li data-xf-list-type="ul">You may find some guantlets of Ogre Str or equivalent and thus not need to key attack off charisma any more.</li> </ul><p></p><p>Thus, I recommend only multiclassing into hexblade after you are higher level. Use ASI's to boost charisma, but hold off on the hexblade dip in case you find a str boosting magic item. </p><p></p><p>*Note that Paladin spells can often be much stronger than divine smites so plan on using ones like wrathful smite, cure wounds, aura of vitality. In the right situations these are much stronger than divine smite. But this doesn't mean never divine smite either - it's just wait for particularly nasty targets to do so.</p><p></p><p>If you insist on the hexblade dip early just do a single level and take warcaster. 2 levels delays the important paladin features too much and Paladins are loaded till level 14 or so. This grants you the shield spell and the ability to use booming blade as a reaction OA. Also, Eldritch Blast even without invocation will be fine to use when you absolutely cannot get to melee. Using this, PAM and a spear and shield and you will be set.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8752073, member: 6795602"] Some considerations. [LIST] [*]To use a polearm you will need level 3 hexblade or the cha bonus won't apply. [*]To use sword and shield you will want warcaster to be able to cast the shield spell if nothing else. Note many paladin spells can be cast on your turn without it or by putting up your sword (however, this delays your charisma asi progression or forces you into variant human). [*]You'll still want 15 str or 13 str/14 dex. [*]You may find some guantlets of Ogre Str or equivalent and thus not need to key attack off charisma any more. [/LIST] Thus, I recommend only multiclassing into hexblade after you are higher level. Use ASI's to boost charisma, but hold off on the hexblade dip in case you find a str boosting magic item. *Note that Paladin spells can often be much stronger than divine smites so plan on using ones like wrathful smite, cure wounds, aura of vitality. In the right situations these are much stronger than divine smite. But this doesn't mean never divine smite either - it's just wait for particularly nasty targets to do so. If you insist on the hexblade dip early just do a single level and take warcaster. 2 levels delays the important paladin features too much and Paladins are loaded till level 14 or so. This grants you the shield spell and the ability to use booming blade as a reaction OA. Also, Eldritch Blast even without invocation will be fine to use when you absolutely cannot get to melee. Using this, PAM and a spear and shield and you will be set. [/QUOTE]
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Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy
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