Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Vecna: Eve of Ruin Player Advice from WotC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 9331536" data-attributes="member: 9053"><p>Any time you have an adventure path, you're going to have something of a railroad because it presents you with content for several adventures and connects them.</p><p></p><p>If you look at a lot of early adventures, they present a site or sites where you can go and pretty much say "Go at it." Keep on the Borderlands is the best example of this that I can think of. I just played a 50th-anniversary Keep adventure, and the DM went out of his way to describe all of the havoc that adventuring parties had done to the local environment over the last 50 years.</p><p></p><p>When we have adventure paths with multiple locations and a reason to go to each of them in turn, that's a different experience than what we had before. We also usually get a story that's designed to play out over the course of the sessions. That's just different than what we see in most published adventures now.</p><p></p><p>This style of adventures have gotten a bad rap from fans of more traditional adventure site modules. And I think that's unfair because both styles have advantages and disadvantages. If you want a big hardcover book that takes your group from 1-20, it's difficult to do that with a sandbox. Morrus pointed out that Curse of Strahd has a beginning and an end, but lets you pretty much go for the majority of the adventure, and I think that's why it's viewed as such a good adventure.</p><p></p><p>I suspect that Vecna will be a series of small adventures that are all linked so that you go from one to another. We'll have to see how that works out.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9331536, member: 9053"] Any time you have an adventure path, you're going to have something of a railroad because it presents you with content for several adventures and connects them. If you look at a lot of early adventures, they present a site or sites where you can go and pretty much say "Go at it." Keep on the Borderlands is the best example of this that I can think of. I just played a 50th-anniversary Keep adventure, and the DM went out of his way to describe all of the havoc that adventuring parties had done to the local environment over the last 50 years. When we have adventure paths with multiple locations and a reason to go to each of them in turn, that's a different experience than what we had before. We also usually get a story that's designed to play out over the course of the sessions. That's just different than what we see in most published adventures now. This style of adventures have gotten a bad rap from fans of more traditional adventure site modules. And I think that's unfair because both styles have advantages and disadvantages. If you want a big hardcover book that takes your group from 1-20, it's difficult to do that with a sandbox. Morrus pointed out that Curse of Strahd has a beginning and an end, but lets you pretty much go for the majority of the adventure, and I think that's why it's viewed as such a good adventure. I suspect that Vecna will be a series of small adventures that are all linked so that you go from one to another. We'll have to see how that works out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Vecna: Eve of Ruin Player Advice from WotC
Top