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Vecna: Eve of Ruin Adventure -- An “Off the Rails” Adventure for D&D's Anniversary
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<blockquote data-quote="MNblockhead" data-source="post: 9328889" data-attributes="member: 6796661"><p>The fact that most of it is played with Tier 4 PCs alone make it targeted to hardcore fans. The lack of official adventure material for high levels has long been a complaint about 5e. I'm glad that they are taking a risk and putting out a high-level adventure I will likely buy it just to support this. Also, I'm very interested in how Perkins and team create a high-level adventure. D&D 5e can be completely gonzo and tough to run. It is difficult to write good high-level adventures that will work well with most groups, using any of the official published PC options. I'm hoping it will be a master class in how to create high-level encounters. But I fear that my players will just crush it. My players are not hard-core min-maxers but they have been playing D&D and Pathfinder for decades. They like tactically challenging encounters and the current group has been playing together since 2015. Every official adventure written has been easy mode. </p><p></p><p>My last campaign was Rappan Athuk, a notoriously difficult megadungeon (a bit over blown, but still deadlier than any official WotC adventure). And still, I had to adjust it a lot for my party. I mean, yes, many (most?) DMs do will customize things a bit to fit their group. But I mean just in terms of keeping things challenging. </p><p></p><p>The biggest challenge, I think, will be making challenging high-level encounters that are not a slog or incredibly taxing on DMs to run. One of the best ways to do this, I think, is making attacks and environments punishingly deadly, rather than bloating hit points. But I think that a majority of D&D players would balk at that. </p><p></p><p>That said, I've enjoyed live streams of Chris Perkins running games in 4e and 5e and he comes up with some great, challenging encounters. And I think he did a great job with Curse of Strahd (except for Strahd himself, who is a bit squishy for level 8-10 players). So I'm hoping there will be some fun, creative, devious, and challenging encounters in this book to learn from. I also hope that there is advice for DMs on how to calibrate the challenge for different groups and good advice on running high-level encounters in 5e.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9328889, member: 6796661"] The fact that most of it is played with Tier 4 PCs alone make it targeted to hardcore fans. The lack of official adventure material for high levels has long been a complaint about 5e. I'm glad that they are taking a risk and putting out a high-level adventure I will likely buy it just to support this. Also, I'm very interested in how Perkins and team create a high-level adventure. D&D 5e can be completely gonzo and tough to run. It is difficult to write good high-level adventures that will work well with most groups, using any of the official published PC options. I'm hoping it will be a master class in how to create high-level encounters. But I fear that my players will just crush it. My players are not hard-core min-maxers but they have been playing D&D and Pathfinder for decades. They like tactically challenging encounters and the current group has been playing together since 2015. Every official adventure written has been easy mode. My last campaign was Rappan Athuk, a notoriously difficult megadungeon (a bit over blown, but still deadlier than any official WotC adventure). And still, I had to adjust it a lot for my party. I mean, yes, many (most?) DMs do will customize things a bit to fit their group. But I mean just in terms of keeping things challenging. The biggest challenge, I think, will be making challenging high-level encounters that are not a slog or incredibly taxing on DMs to run. One of the best ways to do this, I think, is making attacks and environments punishingly deadly, rather than bloating hit points. But I think that a majority of D&D players would balk at that. That said, I've enjoyed live streams of Chris Perkins running games in 4e and 5e and he comes up with some great, challenging encounters. And I think he did a great job with Curse of Strahd (except for Strahd himself, who is a bit squishy for level 8-10 players). So I'm hoping there will be some fun, creative, devious, and challenging encounters in this book to learn from. I also hope that there is advice for DMs on how to calibrate the challenge for different groups and good advice on running high-level encounters in 5e. [/QUOTE]
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Vecna: Eve of Ruin Adventure -- An “Off the Rails” Adventure for D&D's Anniversary
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