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Updates for Firearms in the DMG
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<blockquote data-quote="Kobold Avenger" data-source="post: 8764026" data-attributes="member: 779"><p>For this they mostly do since its what other RPGs sort of do. </p><p></p><p>Except I don't want to go too much into exact details like caliber, rifling, firing mechanism, propellant (and fantasy guns might even use Whale Oil like they do in Dishonored) and so on.</p><p></p><p>Anyways I think there should be at least 2 tiers. Tier 1 for possibly archaic (in relation to the setting) or poorly built firearms which have stats very similar to light and heavy crossbows and are weapons that are used by civilians, lowly bandits and militias. Tier 2 for more advanced (for the setting) firearms that have the stats currently used for pistol and musket, that are used by regular military forces, professional adventurers and nobility. Tier 2 or even a Tier 3 might include early revolvers and level action rifles, in those cases they probably don't do more damage, they have the reload property (with a given number of shots) instead of the loading property. I'd have early revolvers do 1d10 and lever action repeating rifles do 1d12 damage.</p><p></p><p>Things beyond Tier 2, though could start pushing into magic items of uncommon or higher rarities. Though it's steampunk, so it could be no longer necessarily be piercing damage for such advanced tier weaponry but guns that do elemental damage instead.</p><p> </p><p></p><p>For surgeons getting shot was worse than being cut with a sword. If a limb was hit by a bullet, surgeons probably had to amputate because of infection. Though this was a time before antibiotics and the like were used. </p><p></p><p>But in a fantasy worlds, it probably wouldn't be as bad with the existence of healing magic and people who use herbal or alchemical remedies to disinfect wounds to the point it's almost reliable as modern medicine.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 8764026, member: 779"] For this they mostly do since its what other RPGs sort of do. Except I don't want to go too much into exact details like caliber, rifling, firing mechanism, propellant (and fantasy guns might even use Whale Oil like they do in Dishonored) and so on. Anyways I think there should be at least 2 tiers. Tier 1 for possibly archaic (in relation to the setting) or poorly built firearms which have stats very similar to light and heavy crossbows and are weapons that are used by civilians, lowly bandits and militias. Tier 2 for more advanced (for the setting) firearms that have the stats currently used for pistol and musket, that are used by regular military forces, professional adventurers and nobility. Tier 2 or even a Tier 3 might include early revolvers and level action rifles, in those cases they probably don't do more damage, they have the reload property (with a given number of shots) instead of the loading property. I'd have early revolvers do 1d10 and lever action repeating rifles do 1d12 damage. Things beyond Tier 2, though could start pushing into magic items of uncommon or higher rarities. Though it's steampunk, so it could be no longer necessarily be piercing damage for such advanced tier weaponry but guns that do elemental damage instead. For surgeons getting shot was worse than being cut with a sword. If a limb was hit by a bullet, surgeons probably had to amputate because of infection. Though this was a time before antibiotics and the like were used. But in a fantasy worlds, it probably wouldn't be as bad with the existence of healing magic and people who use herbal or alchemical remedies to disinfect wounds to the point it's almost reliable as modern medicine. [/QUOTE]
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