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Unearthed Arcana Survey: Sidekicks
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<blockquote data-quote="CTurbo" data-source="post: 7544234" data-attributes="member: 6855234"><p>I love the idea of sidekicks, love how streamlined they are, and that they can level up and get more powerful. </p><p></p><p>There are a few things I would change though. </p><p></p><p>I don't like that the Warrior class gets 3 extra attacks. I think they should get 1 extra attack, but have some kind of scaling damage bonus similar to the Barbarian's rage damage or the Brute's bonus damage. They would need a new level 11 and level 20 ability though, and no I'm not sure what. Maybe a not dying when you drop to 0 hp ability, or are there too many of those? Maybe a bit of hp regen at 11 and more at 20? Too good? I do like the idea of it being defensive. </p><p></p><p>I don't like that the Expert class gets a second attack. It just feels really out of place. I would replace it with Uncanny Dodge. I don't think this class needs ANY bonus damage at all. Damage is not what this sidekick is about. </p><p></p><p>I don't like that the Spellcaster class gets high level spells. I think they should be set up like half casters topping out at 5th level spells, but with cantrips, and have their spells recharge on a short rest. That's really the only thing I'd change here.</p></blockquote><p></p>
[QUOTE="CTurbo, post: 7544234, member: 6855234"] I love the idea of sidekicks, love how streamlined they are, and that they can level up and get more powerful. There are a few things I would change though. I don't like that the Warrior class gets 3 extra attacks. I think they should get 1 extra attack, but have some kind of scaling damage bonus similar to the Barbarian's rage damage or the Brute's bonus damage. They would need a new level 11 and level 20 ability though, and no I'm not sure what. Maybe a not dying when you drop to 0 hp ability, or are there too many of those? Maybe a bit of hp regen at 11 and more at 20? Too good? I do like the idea of it being defensive. I don't like that the Expert class gets a second attack. It just feels really out of place. I would replace it with Uncanny Dodge. I don't think this class needs ANY bonus damage at all. Damage is not what this sidekick is about. I don't like that the Spellcaster class gets high level spells. I think they should be set up like half casters topping out at 5th level spells, but with cantrips, and have their spells recharge on a short rest. That's really the only thing I'd change here. [/QUOTE]
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Unearthed Arcana Survey: Sidekicks
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