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Unearthed Arcana Revisits Psionics
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<blockquote data-quote="Chaosmancer" data-source="post: 7972108" data-attributes="member: 6801228"><p>Ok, you realize that since my complaint was with random systems for powers, that a result of "you rolled well enough for special powers, you are now <em>weaker</em> and more vulnerable to attacks" is even worse than being too powerful, right?</p><p></p><p>Looking at this you would need to roll good Int, rool good Wis, roll good Cha then roll to gain psionic powers to play the character you want to play. What is the benefit of this randomness?</p><p></p><p></p><p></p><p>We ran into this on another forum, and it is honestly a bit tricky. </p><p></p><p>Someone was trying to convert Wild Talent into something PCs gained at first level, instead of being of feat. They even had a relatively clever way to balance the dice, by having the skill die portion only apply to skills you picked, which cost you the proficiency in that skill from your class or background. </p><p></p><p>However, they originally left the damage substitution alone, and this runs a big risk. Taking this option means you have the option for more powerful abilities later, it gives you a powerful ability now, and it gives you a neutral ability. It is purely a buff. </p><p></p><p>So what do you give the player who doesn't take it? </p><p></p><p>However, a much easier, and more common houserule, is simply to give everyone a feat/ASI at 1st level. Which I think is the better path, because then it is more easily balanced rather than 1) Are you feeling lucky enough to be more powerful or 2) Well, Bob just chose to be stronger than everyone.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7972108, member: 6801228"] Ok, you realize that since my complaint was with random systems for powers, that a result of "you rolled well enough for special powers, you are now [I]weaker[/I] and more vulnerable to attacks" is even worse than being too powerful, right? Looking at this you would need to roll good Int, rool good Wis, roll good Cha then roll to gain psionic powers to play the character you want to play. What is the benefit of this randomness? We ran into this on another forum, and it is honestly a bit tricky. Someone was trying to convert Wild Talent into something PCs gained at first level, instead of being of feat. They even had a relatively clever way to balance the dice, by having the skill die portion only apply to skills you picked, which cost you the proficiency in that skill from your class or background. However, they originally left the damage substitution alone, and this runs a big risk. Taking this option means you have the option for more powerful abilities later, it gives you a powerful ability now, and it gives you a neutral ability. It is purely a buff. So what do you give the player who doesn't take it? However, a much easier, and more common houserule, is simply to give everyone a feat/ASI at 1st level. Which I think is the better path, because then it is more easily balanced rather than 1) Are you feeling lucky enough to be more powerful or 2) Well, Bob just chose to be stronger than everyone. [/QUOTE]
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