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Unearthed Arcana: "Greyhawk" Initiative
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<blockquote data-quote="Aldarc" data-source="post: 7719963" data-attributes="member: 5142"><p>Doesn't this presume that the goal of initiative should be <em>realistic</em> simulationism? The dullness of current inititiative to me is greatly offset by its elegant simplicity. After running Mearls's new initiative system, the utiliarian benefit of the added "fun factor" was negligible, if not a net negative, for the group. </p><p></p><p>I don't particularly understand why this conversation has seemingly isolated D&D into its own bubble, as if our options were simply standard D&D initiative or a modification of the Mearls's system. It's not as if somehow D&D is the only roleplaying system that has been confronted with the issue of combat turn order, and I'm skeptical of the idea that other system have not devised other alternative ways to resolve this issue apart from the ways that D&D has devised.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7719963, member: 5142"] Doesn't this presume that the goal of initiative should be [I]realistic[/I] simulationism? The dullness of current inititiative to me is greatly offset by its elegant simplicity. After running Mearls's new initiative system, the utiliarian benefit of the added "fun factor" was negligible, if not a net negative, for the group. I don't particularly understand why this conversation has seemingly isolated D&D into its own bubble, as if our options were simply standard D&D initiative or a modification of the Mearls's system. It's not as if somehow D&D is the only roleplaying system that has been confronted with the issue of combat turn order, and I'm skeptical of the idea that other system have not devised other alternative ways to resolve this issue apart from the ways that D&D has devised. [/QUOTE]
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Unearthed Arcana: "Greyhawk" Initiative
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