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Unearthed Arcana: Giant Soul Sorcerer
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<blockquote data-quote="Li Shenron" data-source="post: 7750015" data-attributes="member: 1465"><p>Spear proficiency would probably change very little, so adding it would have definitely been ok. Even having full simple weapon proficiencies like Warlock wouldn't really change much.</p><p></p><p>The armor proficiency is a bit different. In my opinion the Sorcerer was designed (again) with the Wizard as a starting point, and in fact it has the same weapons & armor proficiencies. The Warlock has a slight bent on combat, hence the light armor and simple weapon prof, but also notice that both Wizard and Sorcerer have <em>Mage Armor</em> while Warlock does not. This is actually a problem for the Sorcerer, because <em>Mage Armor</em> is a long-duration spell that in most cases requires one spell slot to cover the whole day (and this cost is identical to both classes), but it actually also 'costs' one spell known, and that's a <em>much bigger cost for the Sorcerer</em> that the Wizard.</p><p></p><p>In fact, the PHB Dragon Sorcerer offers a natural armor bonus, that basically frees up one known spell that the Sorcerer can choose to be something else. But other Sorcerer subclasses AFAIK are stuck with a low AC of basically 10+Dex, while Dragon Sorcerer and Wizard (the latter for a cost of a daily slot) have 13+Dex, and the Warlock has up to 12+Dex.</p><p></p><p></p><p></p><p>It would have been an interesting design choice... probably the majority of the gamer's base is too attached to the idea of a charismatic Sorcerer, but if we think about it, this prevents the possibility of having an antisocial or introverted Sorcerer, which frankly isn't an inappropriate concept for someone who was born with weird powers! I know that the original idea was "Sorcerer needs have high Cha because she controls her magic power with her force of personality", but it could have been as well "Sorcerer needs have high Con because she controls her magic power with her force of concentration".</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7750015, member: 1465"] Spear proficiency would probably change very little, so adding it would have definitely been ok. Even having full simple weapon proficiencies like Warlock wouldn't really change much. The armor proficiency is a bit different. In my opinion the Sorcerer was designed (again) with the Wizard as a starting point, and in fact it has the same weapons & armor proficiencies. The Warlock has a slight bent on combat, hence the light armor and simple weapon prof, but also notice that both Wizard and Sorcerer have [I]Mage Armor[/I] while Warlock does not. This is actually a problem for the Sorcerer, because [I]Mage Armor[/I] is a long-duration spell that in most cases requires one spell slot to cover the whole day (and this cost is identical to both classes), but it actually also 'costs' one spell known, and that's a [I]much bigger cost for the Sorcerer[/I] that the Wizard. In fact, the PHB Dragon Sorcerer offers a natural armor bonus, that basically frees up one known spell that the Sorcerer can choose to be something else. But other Sorcerer subclasses AFAIK are stuck with a low AC of basically 10+Dex, while Dragon Sorcerer and Wizard (the latter for a cost of a daily slot) have 13+Dex, and the Warlock has up to 12+Dex. It would have been an interesting design choice... probably the majority of the gamer's base is too attached to the idea of a charismatic Sorcerer, but if we think about it, this prevents the possibility of having an antisocial or introverted Sorcerer, which frankly isn't an inappropriate concept for someone who was born with weird powers! I know that the original idea was "Sorcerer needs have high Cha because she controls her magic power with her force of personality", but it could have been as well "Sorcerer needs have high Con because she controls her magic power with her force of concentration". [/QUOTE]
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