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Unearthed Arcana: Four New Subclasses
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<blockquote data-quote="Prakriti" data-source="post: 7893452" data-attributes="member: 6855149"><p>I usually hate UA subclasses, but most of these are actually pretty good.</p><p></p><p>The <strong>Path of the Beast</strong> is neat and doesn't seem over- or under-powered. Conceptually, I think it works best with the lycanthropy origin. You're halfway to playing a werewolf at that point. The fey origin doesn't make as much sense to me, because I don't associate rage with fey creatures (most of the abilities are tied to rage).</p><p></p><p>The <strong>Way of Mercy</strong>, a healer monk, is a nice concept. But the Noxious Aura ability seems off-theme. Why would a healer have a poisonous aura? This needs to be replaced with something more on-theme. And I can't think of too many in-game uses for the Hand of Mercy. It almost seems like a ribbon. (Ah, it can be used on enemies. I see its usefulness now. You can basically spend 4 ki to banish an enemy from a fight.)</p><p></p><p>The <strong>Oath of the Watchers</strong> is decent, but I have to say: the Paladin class doesn't really support very many subclasses. This one doesn't feel different enough from others (either conceptually or mechanically) to really justify its existence.</p><p></p><p>The <strong>Noble Genie Patron</strong> is the one dud in the group. I just don't get it. The concept makes no sense (you serve a genie, and other creatures serve you?). Is this from a book or movie or something? Why would anyone want to play it? Bizarre.</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7893452, member: 6855149"] I usually hate UA subclasses, but most of these are actually pretty good. The [B]Path of the Beast[/B] is neat and doesn't seem over- or under-powered. Conceptually, I think it works best with the lycanthropy origin. You're halfway to playing a werewolf at that point. The fey origin doesn't make as much sense to me, because I don't associate rage with fey creatures (most of the abilities are tied to rage). The [B]Way of Mercy[/B], a healer monk, is a nice concept. But the Noxious Aura ability seems off-theme. Why would a healer have a poisonous aura? This needs to be replaced with something more on-theme. And I can't think of too many in-game uses for the Hand of Mercy. It almost seems like a ribbon. (Ah, it can be used on enemies. I see its usefulness now. You can basically spend 4 ki to banish an enemy from a fight.) The [B]Oath of the Watchers[/B] is decent, but I have to say: the Paladin class doesn't really support very many subclasses. This one doesn't feel different enough from others (either conceptually or mechanically) to really justify its existence. The [B]Noble Genie Patron[/B] is the one dud in the group. I just don't get it. The concept makes no sense (you serve a genie, and other creatures serve you?). Is this from a book or movie or something? Why would anyone want to play it? Bizarre. [/QUOTE]
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Unearthed Arcana: Four New Subclasses
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