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<blockquote data-quote="Jay Verkuilen" data-source="post: 7783909" data-attributes="member: 6873517"><p>Well it worked GREAT in 3E for a while and brought in a lot of new folks, but failed badly in 4E. Sometimes people over-learn lessons from the past. Still, I don't mind substantial backwards compatibility so I'm OK with the notion of not making massive changes. In general, 5E is pretty smooth, maintaining a lot of what was good from Ye Olde Dayes but with more modern mechanics. </p><p></p><p>But it does certainly have some rough patches and missed opportunities. I totally get why bounded accuracy is generally a good idea, but they didn't really manage to make it work in a number of spots, most notably saves and skills at medium to higher levels. There are other areas I don't really like either, but some of that's more taste than messed up math. One of these days I should really write down all the changes I want, if for no other reason than that way I can just have all my house rules in one spot.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7783909, member: 6873517"] Well it worked GREAT in 3E for a while and brought in a lot of new folks, but failed badly in 4E. Sometimes people over-learn lessons from the past. Still, I don't mind substantial backwards compatibility so I'm OK with the notion of not making massive changes. In general, 5E is pretty smooth, maintaining a lot of what was good from Ye Olde Dayes but with more modern mechanics. But it does certainly have some rough patches and missed opportunities. I totally get why bounded accuracy is generally a good idea, but they didn't really manage to make it work in a number of spots, most notably saves and skills at medium to higher levels. There are other areas I don't really like either, but some of that's more taste than messed up math. One of these days I should really write down all the changes I want, if for no other reason than that way I can just have all my house rules in one spot. [/QUOTE]
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