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Tolamaker's 5e Burning Sky #1
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<blockquote data-quote="Tolamaker" data-source="post: 8401577" data-attributes="member: 7031495"><p>I forgot that Aripose's player was vacationing, so no answer this week!</p><p><strong>Session 2 </strong></p><p>Coming out into the streets, the party finds Gate Pass in chaos as the city attempts to survive the night. A roar echoes through the sky, panicking Mishka, who goes running away. Everyone else held their ground, so Orwin sends Mechanicles after her to make sure she doesn't get in trouble.</p><p></p><p>Torrent runs to heal a man who had extreme burns. Eluriah runs to save a man in a burning building with a blanket, but Orwin casts featherfall, ensuring the man's safety. Gruz ran to a dwarf woman, thinking she had lost her child, but it turns out her "baby" is Kiki, her giant weasel. Mishka gets ahold of herself, and rejoins the party as things get under control. The party decides the weasel is fine, and leave.</p><p></p><p>In the sky, a griffon rider of Gate Pass succeeds in defeating a wyvern knight of Ragos, but is immediately eaten by an enormous red dragon. Eluriah keeps an eye out for where the wyvern fell, and when they get to that area, they see that the rider survived. Following him into a house, the knight had killed most of a family, and is about to kill the youngest child when the party descends and kicks his ass. Gruz shames the man, saying this isn't what soldiers do, and the man drops his weapon. They knock him out and take him to district guard gate, and take the boy to Torrent's temple. Orwin says if the boy has nowhere else to go, he can find a warm bed at Orwin's parents' store.</p><p></p><p>The party goes to The Depository, a bank in the Capitol District. The guards aren't sure about letting so many people in, but Orwin is able to convince them that it's for a good cause. Inside, they meet Badgerface, a tall gnome who asks for the password to a spellscroll case. When it becomes clear that the gnome doesn't know the password either, they become suspicious, and suddenly elves in guard armor open fire from the floor above. The gnome suddenly uses a new voice that Orwin recognizes, and tries to escape. Gruz braves the Burning Sky, and misty steps up in front of him, blocking his path.</p><p></p><p>The fight soon becomes a shoving match, with Gruz shoving the gnome over the rails, and one of the guards shoving Gruz right after. The session ended with the gnome bloodied within an inch of his life, and giving the order to the guard at the top to "Tell Shealis we don't have the password." Next week, the thrilling conclusion to the Battle in the Bank!</p><p><strong></strong></p><p><strong>Post Session Thoughts:</strong></p><p>Very fun session, lots of cinematic moments. Everyone was suitably awed and scared by the red dragon descending from the clouds. It was very satisfying to reel Gruz in crying about my baby, and then shriek that "Kiki isn't an outdoor weasel!" Feels like we're moving about a mile an hour, but having a good time. The group has decided that the red dragon is the lynchpin of the Ragesians, and its fun to hear them talk about the implications.</p><p></p><p>I completely botched the bank fight, which is drawing to a close pretty handily for the PCs (except for Gruz. Burning through a misty step and then being tossed down the stairs did a number on him). I forgot about the potion of spiderclimb "Badgerface" has, and let him get trapped when he could have easily escaped. Made for some fun moments with throwing off, but it didn't end up being enough of a challenge.</p><p></p><p><strong>Changes to the Adventure:</strong></p><p>Moved the wyvern knight encounter up because they took special note of it. It feels like a lot of the adventure NPCs have inflated HP, so I brought them down a fair bit. Torrent got the biggest downgrade, mostly so that I can keep myself honest and not use her as a meat shield.</p><p></p><p>I consolidated the Spy vs. Spy encounters, cutting out the ghetto entirely (bye bye celestial badgers). Having two separate "your intelligence is in another castle" moments felt too much. So, those guards came down to the Depository. We'll see what Shealis has up her sleeve next time.</p><p></p><p>Not exactly a change, but I've been really stressing that they need to get out tonight before the council lets in Ragesia, and that's done a great job of keeping them moving. I really enjoy hearing them debate taking a rest vs pushing on.</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8401577, member: 7031495"] I forgot that Aripose's player was vacationing, so no answer this week! [B]Session 2 [/B] Coming out into the streets, the party finds Gate Pass in chaos as the city attempts to survive the night. A roar echoes through the sky, panicking Mishka, who goes running away. Everyone else held their ground, so Orwin sends Mechanicles after her to make sure she doesn't get in trouble. Torrent runs to heal a man who had extreme burns. Eluriah runs to save a man in a burning building with a blanket, but Orwin casts featherfall, ensuring the man's safety. Gruz ran to a dwarf woman, thinking she had lost her child, but it turns out her "baby" is Kiki, her giant weasel. Mishka gets ahold of herself, and rejoins the party as things get under control. The party decides the weasel is fine, and leave. In the sky, a griffon rider of Gate Pass succeeds in defeating a wyvern knight of Ragos, but is immediately eaten by an enormous red dragon. Eluriah keeps an eye out for where the wyvern fell, and when they get to that area, they see that the rider survived. Following him into a house, the knight had killed most of a family, and is about to kill the youngest child when the party descends and kicks his ass. Gruz shames the man, saying this isn't what soldiers do, and the man drops his weapon. They knock him out and take him to district guard gate, and take the boy to Torrent's temple. Orwin says if the boy has nowhere else to go, he can find a warm bed at Orwin's parents' store. The party goes to The Depository, a bank in the Capitol District. The guards aren't sure about letting so many people in, but Orwin is able to convince them that it's for a good cause. Inside, they meet Badgerface, a tall gnome who asks for the password to a spellscroll case. When it becomes clear that the gnome doesn't know the password either, they become suspicious, and suddenly elves in guard armor open fire from the floor above. The gnome suddenly uses a new voice that Orwin recognizes, and tries to escape. Gruz braves the Burning Sky, and misty steps up in front of him, blocking his path. The fight soon becomes a shoving match, with Gruz shoving the gnome over the rails, and one of the guards shoving Gruz right after. The session ended with the gnome bloodied within an inch of his life, and giving the order to the guard at the top to "Tell Shealis we don't have the password." Next week, the thrilling conclusion to the Battle in the Bank! [B] Post Session Thoughts:[/B] Very fun session, lots of cinematic moments. Everyone was suitably awed and scared by the red dragon descending from the clouds. It was very satisfying to reel Gruz in crying about my baby, and then shriek that "Kiki isn't an outdoor weasel!" Feels like we're moving about a mile an hour, but having a good time. The group has decided that the red dragon is the lynchpin of the Ragesians, and its fun to hear them talk about the implications. I completely botched the bank fight, which is drawing to a close pretty handily for the PCs (except for Gruz. Burning through a misty step and then being tossed down the stairs did a number on him). I forgot about the potion of spiderclimb "Badgerface" has, and let him get trapped when he could have easily escaped. Made for some fun moments with throwing off, but it didn't end up being enough of a challenge. [B]Changes to the Adventure:[/B] Moved the wyvern knight encounter up because they took special note of it. It feels like a lot of the adventure NPCs have inflated HP, so I brought them down a fair bit. Torrent got the biggest downgrade, mostly so that I can keep myself honest and not use her as a meat shield. I consolidated the Spy vs. Spy encounters, cutting out the ghetto entirely (bye bye celestial badgers). Having two separate "your intelligence is in another castle" moments felt too much. So, those guards came down to the Depository. We'll see what Shealis has up her sleeve next time. Not exactly a change, but I've been really stressing that they need to get out tonight before the council lets in Ragesia, and that's done a great job of keeping them moving. I really enjoy hearing them debate taking a rest vs pushing on. [/QUOTE]
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